0online

Anaconda

PistolItem ShopPermanent

A high-caliber weapon that uses .44 magnum revolver rounds with 6 shots per clip. It has strong firing power.

Open compare CrossFire Wiki
Anaconda
Head 203.3 kills in one
Chest 50.4 2 to kill
Magazine 6 30 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki

Item Shop prices in the game files

Permanent42,000 GP

From the client’s item table, where it was listed in 2008. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: Permanent 42,000 GP
  • CrossFire Wiki Item Shop

Damage by hit box

Head: 203.3 damage Neck: 50.4 damage Chest: 50.4 damage Stomach: 65.5 damage Arms: 50.4 damage Hands: 50.4 damage Thighs: 35.3 damage Lower legs: 35.3 damage Feet: 35.3 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.21 203.3 1 —
Head (edge) Outer head hit box ×1.2 201.6 1 —
Neck ×0.3 50.4 2 —
Chest Collarbones and upper spine ×0.3 50.4 2 —
Stomach Lower spine and pelvis ×0.39 (0.36–) 65.5 2 —
Arms ×0.3 50.4 2 —
Hands ×0.3 50.4 2 —
Thighs ×0.21 35.3 3 —
Lower legs ×0.21 35.3 3 —
Feet ×0.21 35.3 3 —

Base damage 168, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±2.0%.

Handling

  • Fire modeSemi-auto
  • Magazine6 + 30
  • Range100
  • Damage falloff0.0127
  • Movement speed−4.8%
  • Reload animation×1.6
  • Draw animation×1.6
  • Damage in one magazine302
  • Knockback0.15

Through armour and walls

  • Through a helmet70% of damage
  • Through body armour75% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Wood33%
  • Cushion33%
  • Thin dirt wall33%
  • Thin steel25%

Against other pistols

  • Head damage Better than 83%
  • Chest damage Better than 32%
  • Magazine Better than 12%
  • Range Better than 64%
  • Damage falloff Better than 3%
  • Movement penalty Better than 64%

Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00420.0040.00670.00480.011
Maximum spread0.1550.150.1650.1450.165
Vertical kick-0.075-0.074-0.1-0.078-0.11
Horizontal kick-0.09-0.09-0.09-0.09-0.09

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage56
  • Accuracy97
  • Rate of fire0
  • Recoil (lower is better)60
  • Weight (lower is better)17

The 0–100 bars from the official weapon list. Magazine 6 / 30.

Records

  • Item codeC0033
  • Seen in inventories here11 players
  • Game record#33

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.