Game mechanics
Numbers the game itself uses, read from the client’s data tables.
Hit boxes
A player model has 30 hit boxes. Each weapon carries its own damage multiplier for every one of them (that is what the weapon pages show); the defaults below apply to anything that does not.
| # | Bone | Default multiplier | Size |
|---|---|---|---|
| 0 | Head | ×1.2 | 8 |
| 1 | Head | ×1 | 17 |
| 2 | Neck | ×0.6 | 9.25 |
| 3 | L Clavicle | ×0.5 | 18 |
| 4 | R Clavicle | ×0.5 | 18 |
| 5 | Spine1 | ×0.5 | 15 |
| 6 | Spine1 | ×0.5 | 15 |
| 7 | Spine | ×0.6 | 20 |
| 8 | Spine | ×0.6 | 20 |
| 9 | L UpperArm | ×0.33 | 13 |
| 10 | R UpperArm | ×0.33 | 13 |
| 11 | L ForeArm | ×0.33 | 12 |
| 12 | R ForeArm | ×0.33 | 12 |
| 13 | L ForeArm | ×0.33 | 12 |
| 14 | R ForeArm | ×0.33 | 12 |
| 15 | L Hand | ×0.28 | 10 |
| 16 | R Hand | ×0.28 | 10 |
| 17 | pelvis | ×0.43 | 23 |
| 18 | L Thigh | ×0.33 | 18 |
| 19 | L Calf | ×0.33 | 12 |
| 20 | L Calf | ×0.33 | 12 |
| 21 | L Calf | ×0.33 | 12 |
| 22 | L Foot | ×0.33 | 12 |
| 23 | L Toe0 | ×0.28 | 8 |
| 24 | R Thigh | ×0.33 | 18 |
| 25 | R Calf | ×0.33 | 12 |
| 26 | R Calf | ×0.33 | 12 |
| 27 | R Calf | ×0.33 | 12 |
| 28 | R Foot | ×0.33 | 12 |
| 29 | R Toe0 | ×0.28 | 8 |
Weapon classes on average
| Class | Weapons | Head | Chest | RPM | Time to kill | Movement |
|---|---|---|---|---|---|---|
| Assault rifles | 890 | 139 | 34.4 | 628 | 243 ms | −13.2% |
| Sniper rifles | 366 | 380 | 193.2 | 169 | 364 ms | −31.6% |
| Submachine guns | 177 | 98 | 25.2 | 885 | 258 ms | −5.5% |
| Machine guns | 138 | 148 | 34.3 | 689 | 209 ms | −24.8% |
| Shotguns | 107 | 612 | 164.8 | 228 | 171 ms | −12.8% |
| Pistols | 395 | 173 | 58.0 | 890 | 317 ms | −4.9% |
| Grenades | 271 | 187 | 70.5 | — | — | −6.5% |
Movement
- Health100
- Walking59% of run speed
- Crouch walking38% of run speed
- Strafing93% of run speed
- Jump rise time0.25 s
- Recovery after landing0.15 s
- Jumping again during recovery20% height, 80% speed
Each weapon then lowers run speed by its own movement penalty.
Search & Destroy
- Planting C45 s
- Defusing7 s
- Defusing with a kit5 s
- Defuse reach300
From the client’s data tables, build 2026-08-24.