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Weapons and damage

Combat

Weapon classes, hit boxes, and what the numbers on a weapon page mean.

Classes

Every weapon belongs to one class, and a bag holds one primary (rifle, sniper, SMG, machine gun or shotgun), one pistol, one melee weapon and throwables.

Hit boxes

A character has 30 hit boxes, from the head down to the feet. Each weapon carries its own damage multiplier for every one of them, so the same gun does very different damage to the head, the chest and a leg. With 100 health, a weapon kills in one hit to a body part when its damage there reaches 100.

Reading a weapon page

Damage by body part
What one bullet does to each hit box, read from the client's tables.
Shots to kill
How many hits it takes to remove 100 health at that body part.
RPM
Rounds per minute: how fast it fires.
Time to kill
Shots to kill turned into time at that fire rate, assuming every shot lands.
Movement
How much the weapon slows you down while it is in your hands.
Power, accuracy, recoil, weight
Z8Games' own 0–100 bars from the shop listing. They are a rough guide; the game-file numbers above are exact.
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