Classes
Every weapon belongs to one class, and a bag holds one primary (rifle, sniper, SMG, machine gun or shotgun), one pistol, one melee weapon and throwables.
- Assault rifles895 weapons
- Sniper rifles368 weapons
- Submachine guns179 weapons
- Machine guns142 weapons
- Shotguns108 weapons
- Pistols399 weapons
- Melee471 weapons
- Grenades298 weapons
Hit boxes
A character has 30 hit boxes, from the head down to the feet. Each weapon carries its own damage multiplier for every one of them, so the same gun does very different damage to the head, the chest and a leg. With 100 health, a weapon kills in one hit to a body part when its damage there reaches 100.
Reading a weapon page
- Damage by body part
- What one bullet does to each hit box, read from the client's tables.
- Shots to kill
- How many hits it takes to remove 100 health at that body part.
- RPM
- Rounds per minute: how fast it fires.
- Time to kill
- Shots to kill turned into time at that fire rate, assuming every shot lands.
- Movement
- How much the weapon slows you down while it is in your hands.
- Power, accuracy, recoil, weight
- Z8Games' own 0–100 bars from the shop listing. They are a rough guide; the game-file numbers above are exact.