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AKS-74U

Assault rifleItem ShopTemporary

The AKS-74U short assault rifle manages to remain small but keep its power and effectiveness in tight quarters. Developed by the Russians in 1975, this weapon uses the same ammo and even some of the same parts as its larger counter part the AK-74.

Open compare CrossFire Wiki
AKS-74U
Head 136.3 kills in one
Chest 32.7 4 to kill
Fire rate 700 rounds a minute
Time to kill 257 ms chest shots, 100 HP
Magazine 30 90 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki

Item Shop prices in the game files

90 days12,500 ZP
30 days5,700 ZP
7 days2,600 ZP

From the client’s item table, where it was listed in 2007. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: 90 days 12,500 ZP · 30 days 5,700 ZP · 7 days 2,600 ZP
  • CrossFire Wiki Item Shop

Damage by hit box

Head: 136.3 damage Neck: 32.7 damage Chest: 32.7 damage Stomach: 39.2 damage Arms: 32.7 damage Hands: 32.7 damage Thighs: 22.9 damage Lower legs: 22.9 damage Feet: 22.9 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 136.3 1 0 ms
Head (edge) Outer head hit box ×1.2 130.8 1 0 ms
Neck ×0.3 32.7 4 257 ms
Chest Collarbones and upper spine ×0.3 32.7 4 257 ms
Stomach Lower spine and pelvis ×0.36 39.2 3 171 ms
Arms ×0.3 32.7 4 257 ms
Hands ×0.3 32.7 4 257 ms
Thighs ×0.21 22.9 5 343 ms
Lower legs ×0.21 22.9 5 343 ms
Feet ×0.21 22.9 5 343 ms

Base damage 109, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 700 RPM. Each hit can vary by ±1.0%.

Handling

  • Fire modeFull auto
  • Fire rate700 RPM 600 when worn out
  • Magazine30 + 90
  • Range146
  • Damage falloff0.0011
  • Movement speed−12.8%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second381
  • Damage in one magazine981

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Wood33%
  • Pottery25%
  • Cushion25%

Against other assault rifles

  • Head damage Better than 54%
  • Chest damage Better than 53%
  • Fire rate Better than 94%
  • Time to kill (chest) Better than 49%
  • Damage per second Better than 90%
  • Magazine Better than 12%
  • Range Better than 0%
  • Damage falloff Better than 88%
  • Movement penalty Better than 51%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00850.00810.00960.00890.016
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage68
  • Accuracy94
  • Rate of fire70
  • Recoil (lower is better)68
  • Weight (lower is better)43

The 0–100 bars from the official weapon list. Magazine 30 / 90.

Records

  • Item codeC0167
  • Seen in inventories here0 players
  • Game record#333

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.