Base damage 113, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 595 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeFull auto
Fire rate595 RPM 531 when worn out
Magazine30 + 90
Range300
Damage falloff0.0016
Movement speed−14.3%
Reload animation×1
Draw animation×1
Chest damage a second336
Damage in one magazine1,017
Knockback0.25
Through armour and walls
Through a helmet80% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood40%
Cushion40%
Against other assault rifles
Head damageBetter than 70%
Chest damageBetter than 56%
Fire rateBetter than 32%
Time to kill (chest)Better than 86%
Damage per secondBetter than 44%
MagazineBetter than 12%
RangeBetter than 53%
Damage falloffBetter than 41%
Movement penaltyBetter than 31%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0048
0.0045
0.0057
0.0051
0.006
Maximum spread
0.157
0.153
0.175
0.159
0.185
Vertical kick
-0.105
-0.112
-0.13
-0.115
-0.15
Horizontal kick
-0.0275
-0.0275
-0.0325
-0.0275
-0.034
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage94
Accuracy95
Rate of fire65
Recoil (lower is better)55
Weight (lower is better)42
The 0–100 bars from the official weapon list. Magazine 30 / 90.
Records
Item codeC0332
Seen in inventories here27 players
Game record#676
Plays like
Closest by chest damage, fire rate, magazine, weight and range.