
Flashbang-WCG 2012
Try out the WCG Weapons to see what the pros use and compete on the battlefield in professional style!

Head
—
Infinity to kill
Chest
—
null to kill
Magazine
1
0 spare
How to get it
- EventsHanded out in an event. ConfirmedZ8Games + game files
Checked against 3 sources
- Z8Games’ weapon list Events
- The game’s item table Listed, but not for sale in the Item Shop
- CrossFire Wiki No page of its own
Handling
- Magazine1 + 0
- Range30
- Movement speedno penalty
- Reload animation×1
- Draw animation×1
Through armour and walls
- Through a helmet25% of damage
- Through body armour20% of damage
- Shoots through wallsNo
- Shoots through playersNo
Against other grenades
Ranked among grenades with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.004 | 0.004 | 0.004 | 0.004 | 0.004 |
| Maximum spread | 0.145 | 0.145 | 0.145 | 0.145 | 0.145 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
The 0–100 bars from the official weapon list. Magazine 0 / 0.
Records
- Item codeC0357
- Seen in inventories here0 players
- Game record#721
Other Flashbang versions
All 51Plays like
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.
















