Item ShopBought outright in the game’s Item Shop.Confirmedgame files + Wiki
Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).One sourceWiki
Log-in rewardsAn attendance, beginner or returning-player reward.One sourceWiki
Free for everyoneEvery account starts with it.One sourceWiki
Item Shop prices in the game files
90 days
14,000 ZP
30 days
5,600 ZP
7 days
2,800 ZP
From the client’s item table, where it was listed in 2012. The live store can charge a different price today.
Checked against 3 sources
Z8Games’ weapon listNo source given
The game’s item tableItem Shop: 90 days 14,000 ZP · 30 days 5,600 ZP · 7 days 2,800 ZP
CrossFire WikiBlack Market, Item Shop, Log-in rewards, Free for everyone
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.1
589.6 (8×)
1
0 ms
Head (edge) Outer head hit box
×1
536 (8×)
1
0 ms
Neck
×0.3
160.8 (8×)
1
0 ms
Chest Collarbones and upper spine
×0.3
160.8 (8×)
1
0 ms
Stomach Lower spine and pelvis
×0.4 (0.36–)
214.4 (8×)
1
0 ms
Arms
×0.3
160.8 (8×)
1
0 ms
Hands
×0.3
160.8 (8×)
1
0 ms
Thighs
×0.21
112.6 (8×)
1
0 ms
Lower legs
×0.21
112.6 (8×)
1
0 ms
Feet
×0.21
112.6 (8×)
1
0 ms
Base damage 67 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 187 RPM. Each hit can vary by ±11.0%.
Handling
Fire modeFull auto, 8 pellets
Fire rate187 RPM
Magazine10 + 30
Range60
Damage falloff0.0188
Movement speed−12.5%
Reload animation×1.1
Draw animation×1.1
Chest damage a second501
Damage in one magazine1,608
Knockback0.35
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Wood25%
Cushion25%
Against other shotguns
Head damageBetter than 58%
Chest damageBetter than 53%
Fire rateBetter than 38%
Time to kill (chest)Better than 100%
Damage per secondBetter than 52%
MagazineBetter than 44%
RangeBetter than 35%
Damage falloffBetter than 40%
Movement penaltyBetter than 43%
Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.069
0.069
0.069
0.069
0.069
Maximum spread
0.167
0.167
0.167
0.167
0.167
Vertical kick
-0.12
-0.12
-0.12
-0.12
-0.13
Horizontal kick
-0.05
-0.05
-0.05
-0.05
-0.05
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage64
Accuracy37
Rate of fire18
Recoil (lower is better)84
Weight (lower is better)37
The 0–100 bars from the official weapon list. Magazine 10 / 30.
Records
Item codeC0364
Seen in inventories here0 players
Game record#388
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