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Jack Hammer

ShotgunItem ShopTemporary

This Automatic Shotgun prototype manufactured by the Pancor Corporation packs a punch in any combat situation.

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Jack Hammer
Head 589.6 kills in one
Chest 160.8 8 pellets, 20.1 each
Fire rate 187 rounds a minute
Time to kill 0 ms chest shots, 100 HP
Magazine 10 30 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki
  • Log-in rewardsAn attendance, beginner or returning-player reward. One sourceWiki
  • Free for everyoneEvery account starts with it. One sourceWiki

Item Shop prices in the game files

90 days14,000 ZP
30 days5,600 ZP
7 days2,800 ZP

From the client’s item table, where it was listed in 2012. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: 90 days 14,000 ZP · 30 days 5,600 ZP · 7 days 2,800 ZP
  • CrossFire Wiki Black Market, Item Shop, Log-in rewards, Free for everyone

Damage by hit box

Head: 589.6 damage Neck: 160.8 damage Chest: 160.8 damage Stomach: 214.4 damage Arms: 160.8 damage Hands: 160.8 damage Thighs: 112.6 damage Lower legs: 112.6 damage Feet: 112.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.1 589.6 (8×) 1 0 ms
Head (edge) Outer head hit box ×1 536 (8×) 1 0 ms
Neck ×0.3 160.8 (8×) 1 0 ms
Chest Collarbones and upper spine ×0.3 160.8 (8×) 1 0 ms
Stomach Lower spine and pelvis ×0.4 (0.36–) 214.4 (8×) 1 0 ms
Arms ×0.3 160.8 (8×) 1 0 ms
Hands ×0.3 160.8 (8×) 1 0 ms
Thighs ×0.21 112.6 (8×) 1 0 ms
Lower legs ×0.21 112.6 (8×) 1 0 ms
Feet ×0.21 112.6 (8×) 1 0 ms

Base damage 67 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 187 RPM. Each hit can vary by ±11.0%.

Handling

  • Fire modeFull auto, 8 pellets
  • Fire rate187 RPM
  • Magazine10 + 30
  • Range60
  • Damage falloff0.0188
  • Movement speed−12.5%
  • Reload animation×1.1
  • Draw animation×1.1
  • Chest damage a second501
  • Damage in one magazine1,608
  • Knockback0.35

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Wood25%
  • Cushion25%

Against other shotguns

  • Head damage Better than 58%
  • Chest damage Better than 53%
  • Fire rate Better than 38%
  • Time to kill (chest) Better than 100%
  • Damage per second Better than 52%
  • Magazine Better than 44%
  • Range Better than 35%
  • Damage falloff Better than 40%
  • Movement penalty Better than 43%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0690.0690.0690.0690.069
Maximum spread0.1670.1670.1670.1670.167
Vertical kick-0.12-0.12-0.12-0.12-0.13
Horizontal kick-0.05-0.05-0.05-0.05-0.05

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage64
  • Accuracy37
  • Rate of fire18
  • Recoil (lower is better)84
  • Weight (lower is better)37

The 0–100 bars from the official weapon list. Magazine 10 / 30.

Records

  • Item codeC0364
  • Seen in inventories here0 players
  • Game record#388

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.