EventsHanded out in an event.ConfirmedZ8Games + game files
Checked against 3 sources
Z8Games’ weapon listEvents
The game’s item tableListed, but not for sale in the Item Shop
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.25
132.5
1
0 ms
Head (edge) Outer head hit box
×1.2
127.2
1
0 ms
Neck
×0.32
33.9
3
188 ms
Chest Collarbones and upper spine
×0.32
33.9
3
188 ms
Stomach Lower spine and pelvis
×0.38
40.3
3
188 ms
Arms
×0.32
33.9
3
188 ms
Hands
×0.32
33.9
3
188 ms
Thighs
×0.23
24.4
5
376 ms
Lower legs
×0.23
24.4
5
376 ms
Feet
×0.23
24.4
5
376 ms
Base damage 106, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 638 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeFull auto
Fire rate638 RPM 558 when worn out
Magazine35 + 105
Range300
Damage falloff0.0012
Movement speed−11.5%
Reload animation×1.25
Draw animation×1.25
Chest damage a second361
Damage in one magazine1,187
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery50%
Cushion50%
Tyres33%
Against other assault rifles
Head damageBetter than 50%
Chest damageBetter than 59%
Fire rateBetter than 58%
Time to kill (chest)Better than 91%
Damage per secondBetter than 87%
MagazineBetter than 50%
RangeBetter than 53%
Damage falloffBetter than 77%
Movement penaltyBetter than 92%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0043
0.003
0.0053
0.0048
0.0063
Maximum spread
0.155
0.1
0.185
0.158
0.19
Vertical kick
-0.071
-0.07
-0.105
-0.095
-0.115
Horizontal kick
-0.038
-0.036
-0.068
-0.039
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage69
Accuracy96
Rate of fire64
Recoil (lower is better)60
Weight (lower is better)38
The 0–100 bars from the official weapon list. Magazine 35 / 105.