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Laser Dagger

MeleeZPBlack MarketPermanentAdded Oct 2014

A prototype weapon developed by ZTI's Secret Research Facility. Once activated, a high-energy beam blade emerges which can be used to slice through unfortunate enemies that stray too close.

Open compare CrossFire Wiki
Laser Dagger
Slash 74 126 to the head
Stab 175 300 to the head
Reach 3 25° arc

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). ConfirmedZ8Games + Wiki
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
  • CapsulesFrom mini capsules and lucky draws. One sourceWiki
  • Mileage ShopBought with Mileage Points (MP), which come with daily check-ins. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop, Black Market, Capsules, Mileage Shop

Melee attacks

AttackBaseHeadChestLegsChest hits to kill
Slash 110512673.552.52
Slash 210512673.552.52
Stab2503001751251
  • Slash reach3 · 25° arc
  • Stab reach3 · 25° arc
  • Slash animation speed×1
  • Stab animation speed×1

Handling

  • Fire modeSlash
  • Right clickStab
  • Range3
  • Movement speed−2.8%
  • Draw animation×1

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsNo
  • Shoots through playersNo

Against other melee

  • Magazine Better than 50%
  • Range Better than 44%
  • Movement penalty Better than 19%

Ranked among melee with game data. Lower is better for time to kill, falloff and movement penalty.

Z8Games ratings

  • Damage100
  • Accuracy0
  • Rate of fire0
  • Recoil (lower is better)0
  • Weight (lower is better)10

The 0–100 bars from the official weapon list. Magazine 0 / 0.

Records

  • Item codeC0604
  • Seen in inventories here57 players
  • Game record#1064 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.