
M4A1-CFS Wave
- Head
- 129
- Chest
- 31
- RPM
- 638
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None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.25 | 128.8 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 123.6 | 1 | 0 ms |
| Neck | ×0.3 | 30.9 | 4 | 282 ms |
| Chest Collarbones and upper spine | ×0.3 | 30.9 | 4 | 282 ms |
| Stomach Lower spine and pelvis | ×0.36 | 37.1 | 3 | 188 ms |
| Arms | ×0.3 | 30.9 | 4 | 282 ms |
| Hands | ×0.3 | 30.9 | 4 | 282 ms |
| Thighs | ×0.21 | 21.6 | 5 | 376 ms |
| Lower legs | ×0.21 | 21.6 | 5 | 376 ms |
| Feet | ×0.21 | 21.6 | 5 | 376 ms |
Base damage 103, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 638 RPM. Each hit can vary by ±1.0%.
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0043 | 0.004 | 0.0053 | 0.0048 | 0.0063 |
| Maximum spread | 0.155 | 0.15 | 0.185 | 0.158 | 0.19 |
| Vertical kick | -0.071 | -0.07 | -0.105 | -0.095 | -0.115 |
| Horizontal kick | -0.038 | -0.036 | -0.068 | -0.039 | -0.068 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 30 / 60.












Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.