A weapon of choice for the Special Forces around the world. This weapon has been given the special Yellow Skull skin making it a must have for any collector.
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.25
126.3
1
0 ms
Head (edge) Outer head hit box
×1.2
121.2
1
0 ms
Neck
×0.31
31.3
4
265 ms
Chest Collarbones and upper spine
×0.31
31.3
4
265 ms
Stomach Lower spine and pelvis
×0.36
36.4
3
176 ms
Arms
×0.31
31.3
4
265 ms
Hands
×0.31
31.3
4
265 ms
Thighs
×0.22
22.2
5
353 ms
Lower legs
×0.22
22.2
5
353 ms
Feet
×0.22
22.2
5
353 ms
Base damage 101, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 680 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right clickScope
Fire rate680 RPM
Magazine35 + 105
Range400
Damage falloff0.0026
Movement speed−12.0% · scoped −12.0%
Reload animation×1
Draw animation×1
Chest damage a second355
Damage in one magazine1,096
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other assault rifles
Head damageBetter than 12%
Chest damageBetter than 33%
Fire rateBetter than 94%
Time to kill (chest)Better than 49%
Damage per secondBetter than 82%
MagazineBetter than 50%
RangeBetter than 97%
Damage falloffBetter than 2%
Movement penaltyBetter than 86%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0028
0.0025
0.0045
0.003
0.0055
Maximum spread
0.155
0.145
0.19
0.155
0.205
Vertical kick
-0.073
-0.073
-0.095
-0.078
-0.11
Horizontal kick
-0.035
-0.034
-0.063
-0.04
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage65
Accuracy95
Rate of fire65
Recoil (lower is better)60
Weight (lower is better)37
The 0–100 bars from the official weapon list. Magazine 35 / 105.
Records
Item codeC0700
Seen in inventories here0 players
Game record#1050 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.