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MTAR-21-Yellow Skull

Assault rifleEventsTemporaryAdded Apr 2015

A weapon of choice for the Special Forces around the world. This weapon has been given the special Yellow Skull skin making it a must have for any collector.

MTAR-21-Yellow Skull
Head 126.3 kills in one
Chest 31.3 4 to kill
Fire rate 680 rounds a minute
Time to kill 265 ms chest shots, 100 HP
Magazine 35 105 spare

How to get it

  • EventsHanded out in an event. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 126.3 damage Neck: 31.3 damage Chest: 31.3 damage Stomach: 36.4 damage Arms: 31.3 damage Hands: 31.3 damage Thighs: 22.2 damage Lower legs: 22.2 damage Feet: 22.2 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 126.3 1 0 ms
Head (edge) Outer head hit box ×1.2 121.2 1 0 ms
Neck ×0.31 31.3 4 265 ms
Chest Collarbones and upper spine ×0.31 31.3 4 265 ms
Stomach Lower spine and pelvis ×0.36 36.4 3 176 ms
Arms ×0.31 31.3 4 265 ms
Hands ×0.31 31.3 4 265 ms
Thighs ×0.22 22.2 5 353 ms
Lower legs ×0.22 22.2 5 353 ms
Feet ×0.22 22.2 5 353 ms

Base damage 101, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 680 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Right clickScope
  • Fire rate680 RPM
  • Magazine35 + 105
  • Range400
  • Damage falloff0.0026
  • Movement speed−12.0% · scoped −12.0%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second355
  • Damage in one magazine1,096
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other assault rifles

  • Head damage Better than 12%
  • Chest damage Better than 33%
  • Fire rate Better than 94%
  • Time to kill (chest) Better than 49%
  • Damage per second Better than 82%
  • Magazine Better than 50%
  • Range Better than 97%
  • Damage falloff Better than 2%
  • Movement penalty Better than 86%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00280.00250.00450.0030.0055
Maximum spread0.1550.1450.190.1550.205
Vertical kick-0.073-0.073-0.095-0.078-0.11
Horizontal kick-0.035-0.034-0.063-0.04-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage65
  • Accuracy95
  • Rate of fire65
  • Recoil (lower is better)60
  • Weight (lower is better)37

The 0–100 bars from the official weapon list. Magazine 35 / 105.

Records

  • Item codeC0700
  • Seen in inventories here0 players
  • Game record#1050 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.