The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.3
182
1
—
Head (edge) Outer head hit box
×1.2
168
1
—
Neck
×0.3
42
3
—
Chest Collarbones and upper spine
×0.3
42
3
—
Stomach Lower spine and pelvis
×0.36
50.4
2
—
Arms
×0.3
42
3
—
Hands
×0.3
42
3
—
Thighs
×0.21
29.4
4
—
Lower legs
×0.21
29.4
4
—
Feet
×0.21
29.4
4
—
Base damage 140, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Handling
Magazine1 + 0
Range13
Damage falloff0.09833
Movement speed−6.5%
Reload animation×1
Draw animation×0.85
Damage in one magazine42
Knockback0.1
Through armour and walls
Through a helmet0% of damage
Through body armour55% of damage
Shoots through wallsNo
Shoots through playersNo
Against other grenades
Head damageBetter than 86%
Chest damageBetter than 86%
MagazineBetter than 49%
RangeBetter than 45%
Damage falloffBetter than 50%
Movement penaltyBetter than 50%
Ranked among grenades with game data. Lower is better for time to kill, falloff and movement penalty.
Z8Games ratings
Damage100
Accuracy0
Rate of fire0
Recoil (lower is better)0
Weight (lower is better)20
The 0–100 bars from the official weapon list. Magazine 0 / 0.