This powerful AWM has been engraved out of solid gold, and given additional ammo. It's solid gold material is surprisingly light, and gives of a brilliant shine.
Base damage 390, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±1.0%.
Handling
Fire modeSemi-auto
Right clickScope (3.5× / 12×)
Magazine10 + 30
Range1,722
Damage falloff0.00057
Movement speed−29.7% · scoped −56.1%
Reload animation×1
Draw animation×1
Damage in one magazine1,170
Knockback0.35
Through armour and walls
Through a helmet96% of damage
Through body armour96% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Thin stone wall50%
Wood33%
Cushion33%
Thin dirt wall33%
Thin steel25%
Against other sniper rifles
Head damageBetter than 91%
Chest damageBetter than 29%
MagazineBetter than 40%
RangeBetter than 43%
Damage falloffBetter than 49%
Movement penaltyBetter than 75%
Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0
0
0.049
0.001
0.098
Maximum spread
0.185
0.185
0.185
0.185
0.185
Vertical kick
-0.237
-0.237
-0.237
-0.237
-0.237
Horizontal kick
-0.15
-0.15
-0.15
-0.15
-0.15
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage100
Accuracy100
Rate of fire0
Recoil (lower is better)80
Weight (lower is better)99
The 0–100 bars from the official weapon list. Magazine 10 / 30.