Base damage 116, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 610 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right clickScope
Fire rate610 RPM
Magazine40 + 120
Range300
Damage falloff0.0014
Movement speed−13.5% · scoped −18.2%
Reload animation×1
Draw animation×1
Chest damage a second354
Damage in one magazine1,392
Knockback0.25
Through armour and walls
Through a helmet80% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Thin stone wall50%
Wood40%
Cushion40%
Thin dirt wall40%
Thin steel34%
Against other assault rifles
Head damageBetter than 82%
Chest damageBetter than 73%
Fire rateBetter than 37%
Time to kill (chest)Better than 89%
Damage per secondBetter than 82%
MagazineBetter than 99%
RangeBetter than 53%
Damage falloffBetter than 63%
Movement penaltyBetter than 39%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0043
0.004
0.0053
0.0048
0.0063
Maximum spread
0.15
0.15
0.195
0.155
0.205
Vertical kick
-0.125
-0.132
-0.15
-0.135
-0.17
Horizontal kick
-0.0265
-0.0265
-0.0305
-0.0265
-0.033
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage88
Accuracy95
Rate of fire61
Recoil (lower is better)68
Weight (lower is better)45
The 0–100 bars from the official weapon list. Magazine 40 / 120.