
M1216-Blue Skull
- Head
- 1,200
- Chest
- 200×8
- RPM
- 110
The M1216, which has many bullets and a large magazine, has been plated with a special material to strengthen its combat power. Also, it is decorated with a Camo Skull paint job to make it collectible.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.5 | 1,200 (8×) | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1 | 800 (8×) | 1 | 0 ms |
| Neck | ×0.25 | 200 (8×) | 1 | 0 ms |
| Chest Collarbones and upper spine | ×0.25 | 200 (8×) | 1 | 0 ms |
| Stomach Lower spine and pelvis | ×0.35 (0.31–) | 280 (8×) | 1 | 0 ms |
| Arms | ×0.25 | 200 (8×) | 1 | 0 ms |
| Hands | ×0.25 | 200 (8×) | 1 | 0 ms |
| Thighs | ×0.21 | 168 (8×) | 1 | 0 ms |
| Lower legs | ×0.21 | 168 (8×) | 1 | 0 ms |
| Feet | ×0.21 | 168 (8×) | 1 | 0 ms |
Base damage 100 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 110 RPM. Each hit can vary by ±0%.
Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0698 | 0.068 | 0.068 | 0.068 | 0.068 |
| Maximum spread | 0.183 | 0.183 | 0.183 | 0.183 | 0.203 |
| Vertical kick | -0.156 | -0.154 | -0.16 | -0.155 | -0.18 |
| Horizontal kick | -0.05 | -0.05 | -0.05 | -0.05 | -0.05 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 15 / 45.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.