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M1216-Camo Skull

ShotgunZombie ModeTemporaryAdded Jan 2016

The M1216, which has many bullets and a large magazine, has been plated with a special material to strengthen its combat power. Also, it is decorated with a Camo Skull paint job to make it collectible.

Open compare CrossFire Wiki
M1216-Camo Skull
Head 1200 kills in one
Chest 200 8 pellets, 25 each
Fire rate 110 rounds a minute
Time to kill 0 ms chest shots, 100 HP
Magazine 15 45 spare

How to get it

  • Zombie ModeA Zombie Mode reward. One sourceZ8Games
  • Reward cratesDropped in reward crates. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Zombie Mode
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Reward crates

Damage by hit box

Head: 1200 damage Neck: 200 damage Chest: 200 damage Stomach: 280 damage Arms: 200 damage Hands: 200 damage Thighs: 168 damage Lower legs: 168 damage Feet: 168 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.5 1,200 (8×) 1 0 ms
Head (edge) Outer head hit box ×1 800 (8×) 1 0 ms
Neck ×0.25 200 (8×) 1 0 ms
Chest Collarbones and upper spine ×0.25 200 (8×) 1 0 ms
Stomach Lower spine and pelvis ×0.35 (0.31–) 280 (8×) 1 0 ms
Arms ×0.25 200 (8×) 1 0 ms
Hands ×0.25 200 (8×) 1 0 ms
Thighs ×0.21 168 (8×) 1 0 ms
Lower legs ×0.21 168 (8×) 1 0 ms
Feet ×0.21 168 (8×) 1 0 ms

Base damage 100 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 110 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto, 8 pellets
  • Fire rate110 RPM
  • Magazine15 + 45
  • Range60
  • Damage falloff0.02
  • Movement speed−12.2%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second367
  • Damage in one magazine3,000
  • Knockback0.595

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Wood25%
  • Cushion25%

Against other shotguns

  • Head damage Better than 97%
  • Chest damage Better than 83%
  • Fire rate Better than 4%
  • Time to kill (chest) Better than 100%
  • Damage per second Better than 15%
  • Magazine Better than 73%
  • Range Better than 35%
  • Damage falloff Better than 14%
  • Movement penalty Better than 50%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.06980.0680.0680.0680.068
Maximum spread0.1830.1830.1830.1830.203
Vertical kick-0.156-0.154-0.16-0.155-0.18
Horizontal kick-0.05-0.05-0.05-0.05-0.05

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage93
  • Accuracy38
  • Rate of fire11
  • Recoil (lower is better)100
  • Weight (lower is better)35

The 0–100 bars from the official weapon list. Magazine 15 / 45.

Records

  • Item codeC0884
  • Seen in inventories here0 players
  • Game record#1286 (matched by name)

Other M1216 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.