
Mutation Grenade
Only used in Mutation Mode games. This grenade is more powerful than normal and only damages Mutants.

How to get it
- EventsHanded out in an event. One sourceZ8Games
Checked against 3 sources
- Z8Games’ weapon list Events
- The game’s item table Not in it (the table stops at 2013)
- CrossFire Wiki No page of its own
Damage by hit box
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1 | 800 | 1 | — |
| Head (edge) Outer head hit box | ×1 | 800 | 1 | — |
| Neck | ×1 | 800 | 1 | — |
| Chest Collarbones and upper spine | ×1 | 800 | 1 | — |
| Stomach Lower spine and pelvis | ×1 | 800 | 1 | — |
| Arms | ×1 | 800 | 1 | — |
| Hands | ×1 | 800 | 1 | — |
| Thighs | ×1 | 800 | 1 | — |
| Lower legs | ×1 | 800 | 1 | — |
| Feet | ×1 | 800 | 1 | — |
Base damage 800, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Handling
- Magazine1 + 0
- Range13
- Damage falloff0.09833
- Movement speedno penalty
- Reload animation×1
- Draw animation×1
- Damage in one magazine800
- Knockback0.1
Through armour and walls
- Through a helmet0% of damage
- Through body armour55% of damage
- Shoots through wallsNo
- Shoots through playersNo
Against other grenades
Ranked among grenades with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.004 | 0.004 | 0.004 | 0.004 | 0.004 |
| Maximum spread | 0.145 | 0.145 | 0.145 | 0.145 | 0.145 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
The 0–100 bars from the official weapon list. Magazine 0 / 0.
Records
- Item codeC1078
- Seen in inventories here1 player
- Game record#126 (matched by name)
Other Mutation Grenade versions

Plays like
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.





