Base damage 79 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Handling
Fire modeSemi-auto, 8 pellets
Right clickScope (2.2×)
Magazine3 + 24
Range80
Damage falloff0.016
Movement speed−9.2% · scoped −18.0%
Reload animation×1
Draw animation×1
Damage in one magazine683
Knockback0.15
Through armour and walls
Through a helmet80% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Wood25%
Pottery25%
Cushion25%
Against other shotguns
Head damageBetter than 85%
Chest damageBetter than 96%
MagazineBetter than 15%
RangeBetter than 83%
Damage falloffBetter than 74%
Movement penaltyBetter than 84%
Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.045
0.045
0.045
0.045
0.045
Maximum spread
0.11
0.11
0.11
0.11
0.11
Vertical kick
-0.1
-0.1
-0.1
-0.1
-0.1
Horizontal kick
-0.08
-0.08
-0.08
-0.08
-0.08
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage87
Accuracy63
Rate of fire0
Recoil (lower is better)100
Weight (lower is better)29
The 0–100 bars from the official weapon list. Magazine 3 / 24.
Records
Item codeC1401
Seen in inventories here149 players
Game record#1906 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.