Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.3
135.2
1
0 ms
Head (edge) Outer head hit box
×1.2
124.8
1
0 ms
Neck
×0.3
31.2
4
310 ms
Chest Collarbones and upper spine
×0.3
31.2
4
310 ms
Stomach Lower spine and pelvis
×0.36
37.4
3
207 ms
Arms
×0.3
31.2
4
310 ms
Hands
×0.3
31.2
4
310 ms
Thighs
×0.21
21.8
5
414 ms
Lower legs
×0.21
21.8
5
414 ms
Feet
×0.21
21.8
5
414 ms
Base damage 104, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 580 RPM. Each hit can vary by ±1.8%.
Handling
Fire modeFull auto
Fire rate580 RPM 528 when worn out
Magazine35 + 105
Range260
Damage falloff0.0011
Movement speed−13.7%
Reload animation×1.05
Draw animation×1.375
Chest damage a second302
Damage in one magazine1,092
Knockback0.25
Through armour and walls
Through a helmet77% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Thin stone wall50%
Wood33%
Cushion33%
Thin dirt wall33%
Thin steel25%
Against other assault rifles
Head damageBetter than 54%
Chest damageBetter than 33%
Fire rateBetter than 7%
Time to kill (chest)Better than 1%
Damage per secondBetter than 3%
MagazineBetter than 50%
RangeBetter than 11%
Damage falloffBetter than 88%
Movement penaltyBetter than 38%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0051
0.0057
0.0071
0.0059
0.021
Maximum spread
0.155
0.155
0.155
0.155
0.155
Vertical kick
-0.07
-0.07
-0.098
-0.071
-0.113
Horizontal kick
-0.033
-0.033
-0.049
-0.033
-0.055
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage73
Accuracy94
Rate of fire58
Recoil (lower is better)59
Weight (lower is better)46
The 0–100 bars from the official weapon list. Magazine 35 / 105.