Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).ConfirmedZ8Games + Wiki
Item ShopBought outright in the game’s Item Shop.One sourceWiki
CapsulesFrom mini capsules and lucky draws.One sourceWiki
Coupon ExchangeTraded for crate coupons, which come from breaking down Black Market items.One sourceWiki
Checked against 3 sources
Z8Games’ weapon listBlack Market · GP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiItem Shop, Black Market, Capsules, Coupon Exchange
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.02
224.4
1
—
Head (edge) Outer head hit box
×1.02
224.4
1
—
Neck
×0.41
90.2
2
—
Chest Collarbones and upper spine
×0.41 (0.38–)
90.2
2
—
Stomach Lower spine and pelvis
×0.41 (0.38–)
90.2
2
—
Arms
×0.38
83.6
2
—
Hands
×0.38
83.6
2
—
Thighs
×0.25
55
2
—
Lower legs
×0.25
55
2
—
Feet
×0.25
55
2
—
Base damage 220, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Handling
Fire modeSemi-auto
Magazine1 + 15
Range100
Damage falloff0.011
Movement speed−2.5%
Reload animation×0.8633
Draw animation×1.0367
Damage in one magazine90
Knockback0.15
Through armour and walls
Through a helmet80% of damage
Through body armour87% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other pistols
Head damageBetter than 100%
Chest damageBetter than 87%
MagazineBetter than 0%
RangeBetter than 64%
Damage falloffBetter than 29%
Movement penaltyBetter than 90%
Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0065
0.0058
0.0184
0.01
0.013
Maximum spread
0.158
0.153
0.168
0.147
0.167
Vertical kick
-0.45
-0.39
-0.51
-0.47
-0.4
Horizontal kick
-0.09
-0.09
-0.09
-0.09
-0.09
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage70
Accuracy94
Rate of fire0
Recoil (lower is better)100
Weight (lower is better)8
The 0–100 bars from the official weapon list. Magazine 1 / 15.
Records
Item codeC1582
Seen in inventories here607 players
Game record#2386 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.