
M4A1-CFS Wave
- Head
- 129
- Chest
- 31
- RPM
- 638
Inspired by a Chinese hero and his energetic spirit, a famous weapon maker combined the M4A1-S and the Glock 18C into one powerful package. In emergency situations, the attacked Glock 18C can be used to attack or the specially plated magazine can be thrown.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.25 | 131.3 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 126 | 1 | 0 ms |
| Neck | ×0.3 | 31.5 | 4 | 282 ms |
| Chest Collarbones and upper spine | ×0.3 | 31.5 | 4 | 282 ms |
| Stomach Lower spine and pelvis | ×0.36 | 37.8 | 3 | 188 ms |
| Arms | ×0.3 | 31.5 | 4 | 282 ms |
| Hands | ×0.3 | 31.5 | 4 | 282 ms |
| Thighs | ×0.21 | 22.1 | 5 | 376 ms |
| Lower legs | ×0.21 | 22.1 | 5 | 376 ms |
| Feet | ×0.21 | 22.1 | 5 | 376 ms |
Base damage 105, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 638 RPM. Each hit can vary by ±0%.
This gun also has a melee attack. These are its numbers, from the same weapon record.
| Attack | Base | Head | Chest | Legs | Chest hits to kill |
|---|---|---|---|---|---|
| Slash | 105 | 131.3 | 31.5 | 22.1 | 4 |
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0043 | 0.004 | 0.007 | 0.0048 | 0.0063 |
| Maximum spread | 0.155 | 0.15 | 0.185 | 0.158 | 0.19 |
| Vertical kick | -0.071 | -0.07 | -0.105 | -0.095 | -0.115 |
| Horizontal kick | -0.038 | -0.036 | -0.068 | -0.039 | -0.068 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #2059 | 97.5 | 28.5 | 800 | 20/20 | 300 | 12.0% |
| #2060 | 70 | 39.2 | — | — | — | 0.0% |
The 0–100 bars from the official weapon list. Magazine 36 / 108.












Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.