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M66-Gold Carved

PistolPermanentAdded Oct 2018

An enhanced version of the M66 revolver that uses .38 special magnum ammo. This variant has been made from gold and is carved with an aesthetically pleasing Vietnamese design.

Open compare M66 on the Wiki
M66-Gold Carved
Head 217.8 kills in one
Chest 54 2 to kill
Magazine 9 45 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 217.8 damage Neck: 54 damage Chest: 54 damage Stomach: 70.2 damage Arms: 54 damage Hands: 54 damage Thighs: 37.8 damage Lower legs: 37.8 damage Feet: 37.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.21 217.8 1 —
Head (edge) Outer head hit box ×1.2 216 1 —
Neck ×0.3 54 2 —
Chest Collarbones and upper spine ×0.3 54 2 —
Stomach Lower spine and pelvis ×0.39 (0.36–) 70.2 2 —
Arms ×0.3 54 2 —
Hands ×0.3 54 2 —
Thighs ×0.21 37.8 3 —
Lower legs ×0.21 37.8 3 —
Feet ×0.21 37.8 3 —

Base damage 180, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0.1%.

Handling

  • Fire modeSemi-auto
  • Magazine9 + 45
  • Range100
  • Damage falloff0.0127
  • Movement speed−4.8%
  • Reload animation×1.6
  • Draw animation×1.6
  • Damage in one magazine486
  • Knockback0.15

Through armour and walls

  • Through a helmet70% of damage
  • Through body armour75% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other pistols

  • Head damage Better than 94%
  • Chest damage Better than 57%
  • Magazine Better than 48%
  • Range Better than 64%
  • Damage falloff Better than 3%
  • Movement penalty Better than 64%

Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0040.00380.00670.00480.011
Maximum spread0.1550.150.1650.1450.165
Vertical kick-0.075-0.074-0.1-0.078-0.11
Horizontal kick-0.09-0.09-0.09-0.09-0.09

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage55
  • Accuracy97
  • Rate of fire0
  • Recoil (lower is better)57
  • Weight (lower is better)16

The 0–100 bars from the official weapon list. Magazine 9 / 45.

Records

  • Item codeC1702
  • Seen in inventories here27 players
  • Game record#1579 (matched by name)

Other M66 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.