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SOCOM 16

Sniper rifleGPBlack MarketPermanentAdded Oct 2018
Open compare CrossFire Wiki
SOCOM 16
Head 281.1 kills in one
Chest 109.5 1 to kill
Magazine 10 20 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). ConfirmedZ8Games + Wiki
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
  • Supply boxesPicked up from supply boxes. One sourceWiki
  • EventsHanded out in an event. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Black Market · GP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop, Black Market, Supply boxes, Events

Damage by hit box

Head: 281.1 damage Neck: 109.5 damage Chest: 109.5 damage Stomach: 109.5 damage Arms: 109.5 damage Hands: 109.5 damage Thighs: 76.6 damage Lower legs: 76.6 damage Feet: 76.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×0.77 281.1 1 —
Head (edge) Outer head hit box ×0.76 277.4 1 —
Neck ×0.3 109.5 1 —
Chest Collarbones and upper spine ×0.3 109.5 1 —
Stomach Lower spine and pelvis ×0.3 109.5 1 —
Arms ×0.3 109.5 1 —
Hands ×0.3 109.5 1 —
Thighs ×0.21 76.6 2 —
Lower legs ×0.21 76.6 2 —
Feet ×0.21 76.6 2 —

Base damage 365, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.

Handling

  • Fire modeSemi-auto
  • Right clickScope (3.5×)
  • Magazine10 + 20
  • Range1,722
  • Damage falloff0.0024
  • Movement speed−24.0% · scoped −50.0%
  • Reload animation×1
  • Draw animation×1
  • Damage in one magazine1,095
  • Knockback0.35

Through armour and walls

  • Through a helmet90% of damage
  • Through body armour90% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery60%
  • Wood33%
  • Cushion33%

Against other sniper rifles

  • Head damage Better than 9%
  • Chest damage Better than 7%
  • Magazine Better than 40%
  • Range Better than 43%
  • Damage falloff Better than 2%
  • Movement penalty Better than 87%

Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread000.0490.0010.098
Maximum spread0.1250.1250.1250.1250.125
Vertical kick-0.15-0.15-0.15-0.15-0.15
Horizontal kick-0.15-0.15-0.15-0.15-0.15

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage89
  • Accuracy100
  • Rate of fire0
  • Recoil (lower is better)46
  • Weight (lower is better)80

The 0–100 bars from the official weapon list. Magazine 10 / 20.

Records

  • Item codeC1744
  • Seen in inventories here501 players
  • Game record#677 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.