Assault rifleZPBlack MarketPermanentAdded Nov 2018
The M4A1 is an air-cooled gas-operated assault rifle extensively used by the United States Armed Forces. This variant features a silencer and a full brown color paint with a lion decal.
Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.25
128.8
1
0 ms
Head (edge) Outer head hit box
×1.2
123.6
1
0 ms
Neck
×0.3
30.9
4
282 ms
Chest Collarbones and upper spine
×0.3
30.9
4
282 ms
Stomach Lower spine and pelvis
×0.36
37.1
3
188 ms
Arms
×0.3
30.9
4
282 ms
Hands
×0.3
30.9
4
282 ms
Thighs
×0.21
21.6
5
376 ms
Lower legs
×0.21
21.6
5
376 ms
Feet
×0.21
21.6
5
376 ms
Base damage 103, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 638 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeFull auto
Fire rate638 RPM 558 when worn out
Magazine36 + 108
Range300
Damage falloff0.0016
Movement speed−12.8%
Reload animation×1
Draw animation×1.25
Chest damage a second329
Damage in one magazine1,112
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery50%
Cushion50%
Thin dirt wall50%
Thin steel50%
Wood33%
Tyres33%
Thin stone wall33%
Thin pottery25%
Against other assault rifles
Head damageBetter than 23%
Chest damageBetter than 23%
Fire rateBetter than 58%
Time to kill (chest)Better than 22%
Damage per secondBetter than 22%
MagazineBetter than 87%
RangeBetter than 53%
Damage falloffBetter than 41%
Movement penaltyBetter than 51%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0043
0.004
0.0053
0.0048
0.0063
Maximum spread
0.155
0.15
0.185
0.158
0.19
Vertical kick
-0.071
-0.07
-0.105
-0.095
-0.115
Horizontal kick
-0.038
-0.036
-0.068
-0.039
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage66
Accuracy95
Rate of fire64
Recoil (lower is better)60
Weight (lower is better)43
The 0–100 bars from the official weapon list. Magazine 36 / 108.