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AS Val-Marshal

Assault riflePermanentAdded Jul 2025

Developed by Tula Arms Plant, the AS Val uses 9mm subsonic bullets and a silencer for close-range combat.

AS Val-Marshal
Head 120 kills in one
Chest 25.9 4 to kill
Fire rate 750 rounds a minute
Time to kill 240 ms chest shots, 100 HP
Magazine 20 60 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 120 damage Neck: 25.9 damage Chest: 25.9 damage Stomach: 30.7 damage Arms: 25.9 damage Hands: 25.9 damage Thighs: 18.2 damage Lower legs: 18.2 damage Feet: 18.2 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 120 1 0 ms
Head (edge) Outer head hit box ×1.2 115.2 1 0 ms
Neck ×0.27 25.9 4 240 ms
Chest Collarbones and upper spine ×0.27 25.9 4 240 ms
Stomach Lower spine and pelvis ×0.32 30.7 4 240 ms
Arms ×0.27 25.9 4 240 ms
Hands ×0.27 25.9 4 240 ms
Thighs ×0.19 18.2 6 400 ms
Lower legs ×0.19 18.2 6 400 ms
Feet ×0.19 18.2 6 400 ms

Base damage 96, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 750 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate750 RPM
  • Magazine20 + 60
  • Range200
  • Damage falloff0.002
  • Movement speed−8.2%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second324
  • Damage in one magazine518
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour75% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other assault rifles

  • Head damage Better than 5%
  • Chest damage Better than 1%
  • Fire rate Better than 95%
  • Time to kill (chest) Better than 51%
  • Damage per second Better than 12%
  • Magazine Better than 2%
  • Range Better than 2%
  • Damage falloff Better than 7%
  • Movement penalty Better than 97%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0040.00330.00470.00430.0063
Maximum spread0.1550.150.1850.1580.19
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage60
  • Accuracy95
  • Rate of fire75
  • Recoil (lower is better)42
  • Weight (lower is better)28

The 0–100 bars from the official weapon list. Magazine 20 / 60.

Records

  • Item codeC3923
  • Seen in inventories here5 players
  • Game record#6397 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.