
M4A1-CFS Wave
- Head
- 129
- Chest
- 31
- RPM
- 638
The final evolution of the M4A1-S-Dragon Soul is a masterpiece embodying the spirit of a soaring dragon. A supreme collectible, it offers unmatched prestige and is a prized treasure for collectors.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.25 | 131.3 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 126 | 1 | 0 ms |
| Neck | ×0.3 | 31.5 | 4 | 275 ms |
| Chest Collarbones and upper spine | ×0.3 | 31.5 | 4 | 275 ms |
| Stomach Lower spine and pelvis | ×0.36 | 37.8 | 3 | 183 ms |
| Arms | ×0.3 | 31.5 | 4 | 275 ms |
| Hands | ×0.3 | 31.5 | 4 | 275 ms |
| Thighs | ×0.21 | 22.1 | 5 | 367 ms |
| Lower legs | ×0.21 | 22.1 | 5 | 367 ms |
| Feet | ×0.21 | 22.1 | 5 | 367 ms |
Base damage 105, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 654 RPM. Each hit can vary by ±0%.
This gun also has a melee attack. These are its numbers, from the same weapon record.
| Attack | Base | Head | Chest | Legs | Chest hits to kill |
|---|---|---|---|---|---|
| Slash 1 | 105 | 131.3 | 31.5 | 22.1 | 4 |
| Slash 2 | 99 | 123.8 | 29.7 | 20.8 | 4 |
| Slash 3 | 130 | 162.5 | 39 | 27.3 | 3 |
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0043 | 0.004 | 0.0053 | 0.0048 | 0.0063 |
| Maximum spread | 0.155 | 0.15 | 0.185 | 0.158 | 0.19 |
| Vertical kick | -0.071 | -0.07 | -0.105 | -0.095 | -0.115 |
| Horizontal kick | -0.038 | -0.036 | -0.068 | -0.039 | -0.068 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #6599 | 132.5 | 31.8 | 830 | 60/240 | 300 | 12.8% |
| #6600 | 128 | 128 | 1,000 | 1500/0 | 300 | 12.8% |
The 0–100 bars from the official weapon list. Magazine 36 / 108.












Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.