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M4A1-S-Dragon Soul Final

Assault rifleVIPVIPVIPPermanentAdded Apr 2025

The final evolution of the M4A1-S-Dragon Soul is a masterpiece embodying the spirit of a soaring dragon. A supreme collectible, it offers unmatched prestige and is a prized treasure for collectors.

M4A1-S-Dragon Soul Final
Head 131.3 kills in one
Chest 31.5 4 to kill
Fire rate 654 rounds a minute
Time to kill 275 ms chest shots, 100 HP
Magazine 36 108 spare

How to get it

  • VIPPart of the VVIP system, sold for ZP as a VIP item. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list VIP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 131.3 damage Neck: 31.5 damage Chest: 31.5 damage Stomach: 37.8 damage Arms: 31.5 damage Hands: 31.5 damage Thighs: 22.1 damage Lower legs: 22.1 damage Feet: 22.1 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 131.3 1 0 ms
Head (edge) Outer head hit box ×1.2 126 1 0 ms
Neck ×0.3 31.5 4 275 ms
Chest Collarbones and upper spine ×0.3 31.5 4 275 ms
Stomach Lower spine and pelvis ×0.36 37.8 3 183 ms
Arms ×0.3 31.5 4 275 ms
Hands ×0.3 31.5 4 275 ms
Thighs ×0.21 22.1 5 367 ms
Lower legs ×0.21 22.1 5 367 ms
Feet ×0.21 22.1 5 367 ms

Base damage 105, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 654 RPM. Each hit can vary by ±0%.

Melee attack

This gun also has a melee attack. These are its numbers, from the same weapon record.

AttackBaseHeadChestLegsChest hits to kill
Slash 1105131.331.522.14
Slash 299123.829.720.84
Slash 3130162.53927.33
  • Slash reach3 · 45° arc

Handling

  • Fire modeFull auto
  • Right clickStab
  • Fire rate654 RPM
  • Magazine36 + 108
  • Range300
  • Damage falloff0.0011
  • Movement speed−12.5%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second343
  • Damage in one magazine1,134
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Tyres33%

Against other assault rifles

  • Head damage Better than 40%
  • Chest damage Better than 41%
  • Fire rate Better than 88%
  • Time to kill (chest) Better than 43%
  • Damage per second Better than 73%
  • Magazine Better than 87%
  • Range Better than 53%
  • Damage falloff Better than 88%
  • Movement penalty Better than 72%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00430.0040.00530.00480.0063
Maximum spread0.1550.150.1850.1580.19
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#6599132.531.8 83060/240300 12.8%
#6600128128 1,0001500/0300 12.8%

Z8Games ratings

  • Damage67
  • Accuracy95
  • Rate of fire65
  • Recoil (lower is better)60
  • Weight (lower is better)42

The 0–100 bars from the official weapon list. Magazine 36 / 108.

Records

  • Item codeC5154
  • Seen in inventories here12 players
  • Game record#6598 (matched by name)

Other M4A1 versions

All 282

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.