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Jumbo-COP.357

PistolToyPermanentAdded Aug 2024

This young elephant is hiding the power of COP.357.

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Jumbo-COP.357
Head 189 kills in one
Chest 54 2 to kill
Magazine 6 36 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 189 damage Neck: 54 damage Chest: 54 damage Stomach: 70.2 damage Arms: 54 damage Hands: 54 damage Thighs: 37.8 damage Lower legs: 37.8 damage Feet: 37.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.05 189 1 —
Head (edge) Outer head hit box ×1 180 1 —
Neck ×0.3 54 2 —
Chest Collarbones and upper spine ×0.3 54 2 —
Stomach Lower spine and pelvis ×0.39 70.2 2 —
Arms ×0.3 54 2 —
Hands ×0.3 54 2 —
Thighs ×0.21 37.8 3 —
Lower legs ×0.21 37.8 3 —
Feet ×0.21 37.8 3 —

Base damage 180, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.

Handling

  • Fire modeSemi-auto
  • Magazine6 + 36
  • Range100
  • Damage falloff0.0095
  • Movement speed−2.5%
  • Reload animation×1
  • Draw animation×1
  • Damage in one magazine324
  • Knockback0.15

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour87% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other pistols

  • Head damage Better than 54%
  • Chest damage Better than 57%
  • Magazine Better than 12%
  • Range Better than 64%
  • Damage falloff Better than 86%
  • Movement penalty Better than 90%

Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00630.005560.01750.0090.013
Maximum spread0.1550.150.1650.1450.165
Vertical kick-0.075-0.074-0.1-0.078-0.11
Horizontal kick-0.09-0.09-0.09-0.09-0.09

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage60
  • Accuracy94
  • Rate of fire0
  • Recoil (lower is better)63
  • Weight (lower is better)8

The 0–100 bars from the official weapon list. Magazine 6 / 36.

Records

  • Item codeC5293
  • Seen in inventories here4 players
  • Game record#6344 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.