0online

SPAS12-Slug-Lucky LED

ShotgunPermanentAdded Apr 2024

Celebrate the luck of the Irish with the Shamrock-inspired St. Patrick's Day-themed LED design.

SPAS12-Slug-Lucky LED
Head 705.1 kills in one
Chest 205.9 8 pellets, 25.7 each
Fire rate 130 rounds a minute
Time to kill 0 ms chest shots, 100 HP
Magazine 11 33 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 705.1 damage Neck: 205.9 damage Chest: 205.9 damage Stomach: 243.4 damage Arms: 193.4 damage Hands: 193.4 damage Thighs: 131.0 damage Lower legs: 131.0 damage Feet: 131.0 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.13 705.1 (8×) 1 0 ms
Head (edge) Outer head hit box ×1.1 686.4 (8×) 1 0 ms
Neck ×0.33 205.9 (8×) 1 0 ms
Chest Collarbones and upper spine ×0.33 205.9 (8×) 1 0 ms
Stomach Lower spine and pelvis ×0.39 243.4 (8×) 1 0 ms
Arms ×0.31 193.4 (8×) 1 0 ms
Hands ×0.31 193.4 (8×) 1 0 ms
Thighs ×0.21 131.0 (8×) 1 0 ms
Lower legs ×0.21 131.0 (8×) 1 0 ms
Feet ×0.21 131.0 (8×) 1 0 ms

Base damage 78 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 130 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto, 8 pellets
  • Right clickChange Bullet
  • Fire rate130 RPM
  • Magazine11 + 33 · loads one at a time
  • Range80
  • Damage falloff0.0158
  • Movement speed−13.4%
  • Reload animation×1.1
  • Draw animation×1.2
  • Chest damage a second446
  • Damage in one magazine2,265
  • Knockback0.35

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Wood25%
  • Cushion25%

Against other shotguns

  • Head damage Better than 79%
  • Chest damage Better than 90%
  • Fire rate Better than 24%
  • Time to kill (chest) Better than 100%
  • Damage per second Better than 40%
  • Magazine Better than 50%
  • Range Better than 83%
  • Damage falloff Better than 91%
  • Movement penalty Better than 37%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0750.0750.0750.0750.08
Maximum spread0.1830.1830.1930.1830.203
Vertical kick-0.12-0.12-0.12-0.12-0.13
Horizontal kick-0.05-0.05-0.05-0.05-0.05

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#6020167.9149.5 —1/—100 —

Z8Games ratings

  • Damage80
  • Accuracy30
  • Rate of fire13
  • Recoil (lower is better)88
  • Weight (lower is better)40

The 0–100 bars from the official weapon list. Magazine 11 / 33.

Records

  • Item codeC5621
  • Seen in inventories here133 players
  • Part of collectionLED
  • Game record#6019 (matched by name)

Other SPAS12 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.