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Joy-AWM-Infernal Dragon

Sniper riflePermanentAdded Jun 2024

This miniature Joy grips a precise AWM-Infernal Dragon, packing the same accuracy as its full-size counterpart

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Joy-AWM-Infernal Dragon
Head 507 kills in one
Chest 117 1 to kill
Magazine 15 45 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 507 damage Neck: 117 damage Chest: 117 damage Stomach: 140.4 damage Arms: 117 damage Hands: 117 damage Thighs: 81.9 damage Lower legs: 81.9 damage Feet: 81.9 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 507 1 —
Head (edge) Outer head hit box ×1.2 468 1 —
Neck ×0.3 117 1 —
Chest Collarbones and upper spine ×0.3 117 1 —
Stomach Lower spine and pelvis ×0.36 140.4 1 —
Arms ×0.3 117 1 —
Hands ×0.3 117 1 —
Thighs ×0.21 81.9 2 —
Lower legs ×0.21 81.9 2 —
Feet ×0.21 81.9 2 —

Base damage 390, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±1.0%.

Handling

  • Fire modeSemi-auto
  • Right clickScope (3.5× / 12×)
  • Magazine15 + 45
  • Range1,722
  • Damage falloff0.00057
  • Movement speed−29.7% · scoped −55.8%
  • Reload animation×1
  • Draw animation×1
  • Damage in one magazine1,755
  • Knockback0.35

Through armour and walls

  • Through a helmet96% of damage
  • Through body armour96% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other sniper rifles

  • Head damage Better than 91%
  • Chest damage Better than 29%
  • Magazine Better than 86%
  • Range Better than 43%
  • Damage falloff Better than 49%
  • Movement penalty Better than 75%

Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread000.0490.0010.098
Maximum spread0.1850.1850.1850.1850.185
Vertical kick-0.237-0.237-0.237-0.237-0.237
Horizontal kick-0.15-0.15-0.15-0.15-0.15

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage100
  • Accuracy100
  • Rate of fire0
  • Recoil (lower is better)77
  • Weight (lower is better)99

The 0–100 bars from the official weapon list. Magazine 15 / 30.

Records

  • Item codeC6403
  • Seen in inventories here5 players
  • Game record#5800 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.