
Ruger Charger-Invader
- Head
- 103
- Chest
- 35
- Mag
- 15
A pistol that has been made for sports and hunting. It uses a .22LR caliber which gives low damage but has high accuracy due to its long barrel. It also has a scope for long-distance shots. It is well known for its low recoil.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.05 | 102.9 | 1 | — |
| Head (edge) Outer head hit box | ×1 | 98 | 2 | — |
| Neck | ×0.52 | 51.0 | 2 | — |
| Chest Collarbones and upper spine | ×0.36 | 35.3 | 3 | — |
| Stomach Lower spine and pelvis | ×0.36 | 35.3 | 3 | — |
| Arms | ×0.36 | 35.3 | 3 | — |
| Hands | ×0.36 | 35.3 | 3 | — |
| Thighs | ×0.3 | 29.4 | 4 | — |
| Lower legs | ×0.3 | 29.4 | 4 | — |
| Feet | ×0.3 | 29.4 | 4 | — |
Base damage 98, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0047 | 0.0047 | 0.0073 | 0.0055 | 0.013 |
| Maximum spread | 0.155 | 0.15 | 0.165 | 0.145 | 0.165 |
| Vertical kick | -0.075 | -0.074 | -0.1 | -0.078 | -0.11 |
| Horizontal kick | -0.09 | -0.09 | -0.09 | -0.09 | -0.09 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 15 / 30.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.