Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.25
131.3
1
0 ms
Head (edge) Outer head hit box
×1.2
126
1
0 ms
Neck
×0.3
31.5
4
282 ms
Chest Collarbones and upper spine
×0.3
31.5
4
282 ms
Stomach Lower spine and pelvis
×0.36
37.8
3
188 ms
Arms
×0.3
31.5
4
282 ms
Hands
×0.3
31.5
4
282 ms
Thighs
×0.21
22.1
5
376 ms
Lower legs
×0.21
22.1
5
376 ms
Feet
×0.21
22.1
5
376 ms
Base damage 105, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 638 RPM. Each hit can vary by ±0%.
Melee attack
This gun also has a melee attack. These are its numbers, from the same weapon record.
Attack
Base
Head
Chest
Legs
Chest hits to kill
Slash
105
131.3
31.5
22.1
4
Slash reach3 · 45° arc
Slash animation speed×1
Handling
Fire modeFull auto
Right clickStab
Fire rate638 RPM
Magazine36 + 108
Range300
Damage falloff0.0011
Movement speed−12.5%
Reload animation×1
Draw animation×1.25
Chest damage a second335
Damage in one magazine1,134
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery50%
Cushion50%
Thin dirt wall50%
Thin steel50%
Tyres33%
Thin stone wall33%
Thin pottery25%
Against other assault rifles
Head damageBetter than 40%
Chest damageBetter than 41%
Fire rateBetter than 58%
Time to kill (chest)Better than 22%
Damage per secondBetter than 40%
MagazineBetter than 87%
RangeBetter than 53%
Damage falloffBetter than 88%
Movement penaltyBetter than 72%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0043
0.004
0.007
0.0048
0.0063
Maximum spread
0.155
0.15
0.185
0.158
0.19
Vertical kick
-0.071
-0.07
-0.105
-0.095
-0.115
Horizontal kick
-0.038
-0.036
-0.068
-0.039
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage67
Accuracy95
Rate of fire65
Recoil (lower is better)60
Weight (lower is better)42
The 0–100 bars from the official weapon list. Magazine 36 / 108.