
AK-47-CFS Wave
- Head
- 151
- Chest
- 35
- RPM
- 590
An exotic weapon, the AK47-Red Scorpion is coated in black stainless steel featuring a venomous design of red & gold highlights with a custom stock. In addition, it can transform into a devastating knife for emergency melee situations.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 150.8 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 139.2 | 1 | 0 ms |
| Neck | ×0.3 | 34.8 | 3 | 203 ms |
| Chest Collarbones and upper spine | ×0.3 | 34.8 | 3 | 203 ms |
| Stomach Lower spine and pelvis | ×0.36 | 41.8 | 3 | 203 ms |
| Arms | ×0.3 | 34.8 | 3 | 203 ms |
| Hands | ×0.3 | 34.8 | 3 | 203 ms |
| Thighs | ×0.21 | 24.4 | 5 | 407 ms |
| Lower legs | ×0.21 | 24.4 | 5 | 407 ms |
| Feet | ×0.21 | 24.4 | 5 | 407 ms |
Base damage 116, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 590 RPM. Each hit can vary by ±3.0%.
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0043 | 0.004 | 0.0053 | 0.0048 | 0.0063 |
| Maximum spread | 0.15 | 0.15 | 0.195 | 0.155 | 0.205 |
| Vertical kick | -0.125 | -0.132 | -0.15 | -0.135 | -0.17 |
| Horizontal kick | -0.0265 | -0.0265 | -0.0305 | -0.0265 | -0.033 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #3046 | — | — | — | 2000/10000 | 3 | 0.0% |
The 0–100 bars from the official weapon list. Magazine 35 / 105.












Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.