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USP

PistolItem ShopPermanent

A small handgun issued by the German military. It has high accuracy and ammo capacity.

Open compare CrossFire Wiki
USP
Head 116.3 kills in one
Chest 30.7 4 to kill
Magazine 12 36 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki
  • Supply boxesPicked up from supply boxes. One sourceWiki
  • EventsHanded out in an event. One sourceWiki

Item Shop prices in the game files

Permanent10,000 GP

From the client’s item table, where it was listed in 2007. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: Permanent 10,000 GP
  • CrossFire Wiki Item Shop, Black Market, Supply boxes, Events

Damage by hit box

Head: 116.3 damage Neck: 30.7 damage Chest: 30.7 damage Stomach: 36.3 damage Arms: 30.7 damage Hands: 30.7 damage Thighs: 19.5 damage Lower legs: 19.5 damage Feet: 19.5 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 116.3 1 —
Head (edge) Outer head hit box ×1.2 111.6 1 —
Neck ×0.33 30.7 4 —
Chest Collarbones and upper spine ×0.33 30.7 4 —
Stomach Lower spine and pelvis ×0.39 36.3 3 —
Arms ×0.33 30.7 4 —
Hands ×0.33 30.7 4 —
Thighs ×0.21 19.5 6 —
Lower legs ×0.21 19.5 6 —
Feet ×0.21 19.5 6 —

Base damage 93, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±2.0%.

Handling

  • Fire modeSemi-auto
  • Magazine12 + 36
  • Range80
  • Damage falloff0.0125
  • Movement speed−5.2%
  • Reload animation×1
  • Draw animation×1
  • Damage in one magazine368
  • Knockback0.15

Through armour and walls

  • Through a helmet55% of damage
  • Through body armour55% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Wood33%
  • Cushion33%
  • Thin dirt wall33%
  • Thin steel25%

Against other pistols

  • Head damage Better than 13%
  • Chest damage Better than 8%
  • Magazine Better than 76%
  • Range Better than 15%
  • Damage falloff Better than 9%
  • Movement penalty Better than 36%

Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00380.00360.00470.0040.009
Maximum spread0.1650.1650.1650.1650.165
Vertical kick-0.061-0.059-0.11-0.063-0.125
Horizontal kick-0.089-0.087-0.11-0.094-0.125

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#1608116.330.7 —12/3680 5.2%

Z8Games ratings

  • Damage26
  • Accuracy96
  • Rate of fire0
  • Recoil (lower is better)59
  • Weight (lower is better)17

The 0–100 bars from the official weapon list. Magazine 12 / 36.

Records

  • Item codeC0018
  • Seen in inventories here337 players
  • Game record#18

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.