Base damage 93, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±2.0%.
Handling
Fire modeSemi-auto
Magazine14 + 42
Range80
Damage falloff0.0125
Movement speed−5.2%
Reload animation×1
Draw animation×1
Damage in one magazine430
Knockback0.15
Through armour and walls
Through a helmet55% of damage
Through body armour55% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Thin stone wall50%
Wood33%
Cushion33%
Thin dirt wall33%
Thin steel25%
Against other pistols
Head damageBetter than 13%
Chest damageBetter than 8%
MagazineBetter than 82%
RangeBetter than 15%
Damage falloffBetter than 9%
Movement penaltyBetter than 36%
Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0038
0.0036
0.0047
0.004
0.009
Maximum spread
0.165
0.165
0.165
0.165
0.165
Vertical kick
-0.061
-0.059
-0.11
-0.063
-0.125
Horizontal kick
-0.089
-0.087
-0.11
-0.094
-0.125
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage26
Accuracy96
Rate of fire0
Recoil (lower is better)59
Weight (lower is better)17
The 0–100 bars from the official weapon list. Magazine 14 / 42.