
AK-103
- Head
- 151
- Chest
- 35
- RPM
- 590
A modified version of the AK-47. Significantly more maneuverable than its predecessor.

| Permanent | 40,000 GP |
From the client’s item table, where it was listed in 2007. The live store can charge a different price today.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 124.8 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 115.2 | 1 | 0 ms |
| Neck | ×0.3 | 28.8 | 4 | 310 ms |
| Chest Collarbones and upper spine | ×0.3 | 28.8 | 4 | 310 ms |
| Stomach Lower spine and pelvis | ×0.36 | 34.6 | 3 | 207 ms |
| Arms | ×0.3 | 28.8 | 4 | 310 ms |
| Hands | ×0.3 | 28.8 | 4 | 310 ms |
| Thighs | ×0.21 | 20.2 | 5 | 414 ms |
| Lower legs | ×0.21 | 20.2 | 5 | 414 ms |
| Feet | ×0.21 | 20.2 | 5 | 414 ms |
Base damage 96, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 580 RPM. Each hit can vary by ±1.8%.
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0051 | 0.0057 | 0.0071 | 0.0059 | 0.021 |
| Maximum spread | 0.155 | 0.155 | 0.155 | 0.155 | 0.155 |
| Vertical kick | -0.07 | -0.07 | -0.098 | -0.071 | -0.113 |
| Horizontal kick | -0.033 | -0.033 | -0.049 | -0.033 | -0.055 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 30 / 90.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.