
M16 Scope-Camo
- Head
- 117
- Chest
- 27
- RPM
- 600
An American rifle that is known for its versatility and stability.

The Wiki also names: CrossFire Classic.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 117 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 108 | 1 | 0 ms |
| Neck | ×0.3 | 27 | 4 | 300 ms |
| Chest Collarbones and upper spine | ×0.3 | 27 | 4 | 300 ms |
| Stomach Lower spine and pelvis | ×0.36 | 32.4 | 4 | 300 ms |
| Arms | ×0.3 | 27 | 4 | 300 ms |
| Hands | ×0.3 | 27 | 4 | 300 ms |
| Thighs | ×0.21 | 18.9 | 6 | 500 ms |
| Lower legs | ×0.21 | 18.9 | 6 | 500 ms |
| Feet | ×0.21 | 18.9 | 6 | 500 ms |
Base damage 90, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 600 RPM. Each hit can vary by ±3.0%.
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.006 | 0.0055 | 0.008 | 0.0059 | 0.0155 |
| Maximum spread | 0.145 | 0.145 | 0.145 | 0.145 | 0.145 |
| Vertical kick | -0.072 | -0.07 | -0.1 | -0.073 | -0.12 |
| Horizontal kick | -0.039 | -0.038 | -0.055 | -0.041 | -0.065 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 30 / 90.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.