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M16 Scope-Camo

Assault rifleEventsTemporary

This M16 has been given a short range scope and a camouflage paint job; making it prefect for hit and run tactics.

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M16 Scope-Camo
Head 117 kills in one
Chest 27 4 to kill
Fire rate 600 rounds a minute
Time to kill 300 ms chest shots, 100 HP
Magazine 35 105 spare

How to get it

  • EventsHanded out in an event. ConfirmedZ8Games + game files
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Listed, but not for sale in the Item Shop
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 117 damage Neck: 27 damage Chest: 27 damage Stomach: 32.4 damage Arms: 27 damage Hands: 27 damage Thighs: 18.9 damage Lower legs: 18.9 damage Feet: 18.9 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 117 1 0 ms
Head (edge) Outer head hit box ×1.2 108 1 0 ms
Neck ×0.3 27 4 300 ms
Chest Collarbones and upper spine ×0.3 27 4 300 ms
Stomach Lower spine and pelvis ×0.36 32.4 4 300 ms
Arms ×0.3 27 4 300 ms
Hands ×0.3 27 4 300 ms
Thighs ×0.21 18.9 6 500 ms
Lower legs ×0.21 18.9 6 500 ms
Feet ×0.21 18.9 6 500 ms

Base damage 90, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 600 RPM. Each hit can vary by ±3.0%.

Handling

  • Fire modeFull auto
  • Right clickScope (2×)
  • Fire rate600 RPM
  • Magazine35 + 105
  • Range251
  • Damage falloff0.0016
  • Movement speed−13.7% · scoped −20.0%
  • Reload animation×1
  • Draw animation×1.5
  • Chest damage a second270
  • Damage in one magazine945
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood36%
  • Cushion36%

Against other assault rifles

  • Head damage Better than 2%
  • Chest damage Better than 4%
  • Fire rate Better than 34%
  • Time to kill (chest) Better than 2%
  • Damage per second Better than 0%
  • Magazine Better than 50%
  • Range Better than 7%
  • Damage falloff Better than 41%
  • Movement penalty Better than 38%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0060.00550.0080.00590.0155
Maximum spread0.1450.1450.1450.1450.145
Vertical kick-0.072-0.07-0.1-0.073-0.12
Horizontal kick-0.039-0.038-0.055-0.041-0.065

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage68
  • Accuracy96
  • Rate of fire60
  • Recoil (lower is better)74
  • Weight (lower is better)46

The 0–100 bars from the official weapon list. Magazine 35 / 105.

Records

  • Item codeC0207
  • Seen in inventories here0 players
  • Game record#236

Other M16 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.