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Micro Galil

SMGGPItem ShopPermanent

It is a novel variant of the traditional Galil that Israel Special Forces are currently using. Well-known for its high power.

Open compare CrossFire Wiki
Micro Galil
Head 97.5 2 to kill
Chest 23.4 5 to kill
Fire rate 630 rounds a minute
Time to kill 381 ms chest shots, 100 HP
Magazine 35 105 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceZ8Games

Item Shop prices in the game files

Permanent38,000 GP

From the client’s item table, where it was listed in 2007. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list Black Market · GP
  • The game’s item table Item Shop: Permanent 38,000 GP
  • CrossFire Wiki Item Shop

Damage by hit box

Head: 97.5 damage Neck: 23.4 damage Chest: 23.4 damage Stomach: 25.0 damage Arms: 23.4 damage Hands: 23.4 damage Thighs: 16.4 damage Lower legs: 16.4 damage Feet: 16.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 97.5 2 95 ms
Head (edge) Outer head hit box ×1.2 93.6 2 95 ms
Neck ×0.3 23.4 5 381 ms
Chest Collarbones and upper spine ×0.3 23.4 5 381 ms
Stomach Lower spine and pelvis ×0.32 25.0 5 381 ms
Arms ×0.3 23.4 5 381 ms
Hands ×0.3 23.4 5 381 ms
Thighs ×0.21 16.4 7 571 ms
Lower legs ×0.21 16.4 7 571 ms
Feet ×0.21 16.4 7 571 ms

Base damage 78, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 630 RPM. Each hit can vary by ±10.0%.

Handling

  • Fire modeFull auto
  • Fire rate630 RPM 520 when worn out
  • Magazine35 + 105
  • Range200
  • Damage falloff0.0073
  • Movement speed−10.0%
  • Reload animation×1.1
  • Draw animation×1.35
  • Chest damage a second246
  • Damage in one magazine819
  • Knockback0.15

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery25%
  • Cushion25%
  • Thin steel25%

Against other submachine guns

  • Head damage Better than 40%
  • Chest damage Better than 35%
  • Fire rate Better than 2%
  • Time to kill (chest) Better than 3%
  • Damage per second Better than 2%
  • Magazine Better than 32%
  • Range Better than 63%
  • Damage falloff Better than 49%
  • Movement penalty Better than 6%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0080.0070.00920.00830.018
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.07-0.07-0.098-0.071-0.113
Horizontal kick-0.033-0.033-0.049-0.033-0.055

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage51
  • Accuracy92
  • Rate of fire63
  • Recoil (lower is better)67
  • Weight (lower is better)33

The 0–100 bars from the official weapon list. Magazine 35 / 105.

Records

  • Item codeC0032
  • Seen in inventories here679 players
  • Game record#32

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.