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Sterling

SMGZPBlack MarketPermanent

The Sterling submachine gun originated from the UK and is constructed entirely of high quality steel and plastic. The weapon comes with a foldable shoulder stock on the underside to help in stabilization.

Open compare CrossFire Wiki
Sterling
Head 107.3 kills in one
Chest 22.2 5 to kill
Fire rate 750 rounds a minute
Time to kill 320 ms chest shots, 100 HP
Magazine 34 102 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). ConfirmedZ8Games + Wiki
  • Log-in rewardsAn attendance, beginner or returning-player reward. ConfirmedWiki + game files
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Listed, but not for sale in the Item Shop
  • CrossFire Wiki Log-in rewards, Black Market, Item Shop

Damage by hit box

Head: 107.3 damage Neck: 27.4 damage Chest: 22.2 damage Stomach: 27.4 damage Arms: 22.2 damage Hands: 22.2 damage Thighs: 15.5 damage Lower legs: 15.5 damage Feet: 15.5 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.45 107.3 1 0 ms
Head (edge) Outer head hit box ×1.4 103.6 1 0 ms
Neck ×0.37 27.4 4 240 ms
Chest Collarbones and upper spine ×0.3 22.2 5 320 ms
Stomach Lower spine and pelvis ×0.37 27.4 4 240 ms
Arms ×0.3 22.2 5 320 ms
Hands ×0.3 22.2 5 320 ms
Thighs ×0.21 15.5 7 480 ms
Lower legs ×0.21 15.5 7 480 ms
Feet ×0.21 15.5 7 480 ms

Base damage 74, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 750 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate750 RPM 618 when worn out
  • Magazine34 + 102
  • Range200
  • Damage falloff0.0028
  • Movement speed−6.3%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second278
  • Damage in one magazine755
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Wood33%
  • Tyres33%

Against other submachine guns

  • Head damage Better than 75%
  • Chest damage Better than 19%
  • Fire rate Better than 10%
  • Time to kill (chest) Better than 12%
  • Damage per second Better than 14%
  • Magazine Better than 21%
  • Range Better than 63%
  • Damage falloff Better than 98%
  • Movement penalty Better than 36%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00650.00610.00760.00690.0014
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.04-0.04-0.04-0.04-0.04

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage54
  • Accuracy95
  • Rate of fire75
  • Recoil (lower is better)24
  • Weight (lower is better)23

The 0–100 bars from the official weapon list. Magazine 34 / 102.

Records

  • Item codeC0323
  • Seen in inventories here9 players
  • Game record#651

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.