
K1A
- Head
- 95
- Chest
- 23
- RPM
- 790
A standard SMG with lower power but less recoil, higher accuracy, and a higher firing speed.

| Permanent | 37,000 GP |
From the client’s item table, where it was listed in 2007. The live store can charge a different price today.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.25 | 95 | 2 | 76 ms |
| Head (edge) Outer head hit box | ×1.2 | 91.2 | 2 | 76 ms |
| Neck | ×0.5 | 38 | 3 | 152 ms |
| Chest Collarbones and upper spine | ×0.3 | 22.8 | 5 | 304 ms |
| Stomach Lower spine and pelvis | ×0.36 | 27.4 | 4 | 228 ms |
| Arms | ×0.3 | 22.8 | 5 | 304 ms |
| Hands | ×0.3 | 22.8 | 5 | 304 ms |
| Thighs | ×0.21 | 16.0 | 7 | 456 ms |
| Lower legs | ×0.21 | 16.0 | 7 | 456 ms |
| Feet | ×0.21 | 16.0 | 7 | 456 ms |
Base damage 76, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 790 RPM. Each hit can vary by ±15.6%.
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.009 | 0.0085 | 0.0096 | 0.0092 | 0.016 |
| Maximum spread | 0.145 | 0.145 | 0.155 | 0.145 | 0.175 |
| Vertical kick | -0.0552 | -0.053 | -0.07 | -0.055 | -0.09 |
| Horizontal kick | -0.03 | -0.03 | -0.045 | -0.03 | -0.05 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 30 / 120.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.