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MP5-WCG

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Try out the WCG Weapons to see what the pros use and compete on the battlefield in professional style!

Open compare MP5 on the Wiki
MP5-WCG
Head 95 2 to kill
Chest 22.8 5 to kill
Fire rate 790 rounds a minute
Time to kill 304 ms chest shots, 100 HP
Magazine 30 60 spare

How to get it

  • EventsHanded out in an event. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 95 damage Neck: 38 damage Chest: 22.8 damage Stomach: 27.4 damage Arms: 22.8 damage Hands: 22.8 damage Thighs: 16.0 damage Lower legs: 16.0 damage Feet: 16.0 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 95 2 76 ms
Head (edge) Outer head hit box ×1.2 91.2 2 76 ms
Neck ×0.5 38 3 152 ms
Chest Collarbones and upper spine ×0.3 22.8 5 304 ms
Stomach Lower spine and pelvis ×0.36 27.4 4 228 ms
Arms ×0.3 22.8 5 304 ms
Hands ×0.3 22.8 5 304 ms
Thighs ×0.21 16.0 7 456 ms
Lower legs ×0.21 16.0 7 456 ms
Feet ×0.21 16.0 7 456 ms

Base damage 76, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 790 RPM. Each hit can vary by ±15.6%.

Handling

  • Fire modeFull auto
  • Fire rate790 RPM 730 when worn out
  • Magazine30 + 60
  • Range200
  • Damage falloff0.0083
  • Movement speed−8.2%
  • Reload animation×1
  • Draw animation×1.25
  • Chest damage a second300
  • Damage in one magazine684
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Wood25%
  • Pottery25%
  • Cushion25%

Against other submachine guns

  • Head damage Better than 28%
  • Chest damage Better than 30%
  • Fire rate Better than 18%
  • Time to kill (chest) Better than 21%
  • Damage per second Better than 20%
  • Magazine Better than 5%
  • Range Better than 63%
  • Damage falloff Better than 33%
  • Movement penalty Better than 21%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0090.00850.00960.00920.016
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.0552-0.053-0.07-0.055-0.09
Horizontal kick-0.03-0.03-0.045-0.03-0.05

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage47
  • Accuracy91
  • Rate of fire79
  • Recoil (lower is better)55
  • Weight (lower is better)27

The 0–100 bars from the official weapon list. Magazine 30 / 60.

Records

  • Item codeC0458
  • Seen in inventories here0 players
  • Game record#507 (matched by name)

Other MP5 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.