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SR3M

SMGGPItem ShopPermanentAdded Oct 2015

The Russian-made SR3M is famous for its stability and mobility despite the use of high caliber bullets.

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SR3M
Head 96 2 to kill
Chest 25.9 4 to kill
Fire rate 800 rounds a minute
Time to kill 225 ms chest shots, 100 HP
Magazine 30 90 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Item Shop · GP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 96 damage Neck: 25.9 damage Chest: 25.9 damage Stomach: 30.7 damage Arms: 25.9 damage Hands: 25.9 damage Thighs: 18.2 damage Lower legs: 18.2 damage Feet: 18.2 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1 96 2 75 ms
Head (edge) Outer head hit box ×0.95 91.2 2 75 ms
Neck ×0.27 25.9 4 225 ms
Chest Collarbones and upper spine ×0.27 25.9 4 225 ms
Stomach Lower spine and pelvis ×0.32 30.7 4 225 ms
Arms ×0.27 25.9 4 225 ms
Hands ×0.27 25.9 4 225 ms
Thighs ×0.19 18.2 6 375 ms
Lower legs ×0.19 18.2 6 375 ms
Feet ×0.19 18.2 6 375 ms

Base damage 96, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 800 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate800 RPM 659 when worn out
  • Magazine30 + 90
  • Range200
  • Damage falloff0.0018
  • Movement speed−8.2%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second346
  • Damage in one magazine778
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour75% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Stone33%
  • Wood33%
  • Cushion33%

Against other submachine guns

  • Head damage Better than 32%
  • Chest damage Better than 63%
  • Fire rate Better than 29%
  • Time to kill (chest) Better than 60%
  • Damage per second Better than 50%
  • Magazine Better than 5%
  • Range Better than 63%
  • Damage falloff Better than 99%
  • Movement penalty Better than 21%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00420.00390.00470.00450.0063
Maximum spread0.1550.150.1850.1580.19
Vertical kick-0.057-0.058-0.085-0.078-0.1
Horizontal kick-0.033-0.03-0.06-0.034-0.066

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage61
  • Accuracy95
  • Rate of fire80
  • Recoil (lower is better)43
  • Weight (lower is better)28

The 0–100 bars from the official weapon list. Magazine 30 / 90.

Records

  • Item codeC0804
  • Seen in inventories here805 players
  • Game record#984 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.