This silenced MP5 was forged from a new alloy, featuring JHP rounds and a 40-round magazine. Its molten purple-orange design glows like metal tempered in roaring flames.
Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.25
103.8
1
0 ms
Head (edge) Outer head hit box
×1.2
99.6
2
75 ms
Neck
×0.6
49.8
3
150 ms
Chest Collarbones and upper spine
×0.38 (0.3–)
31.5
4
225 ms
Stomach Lower spine and pelvis
×0.38
31.5
4
225 ms
Arms
×0.3
24.9
5
300 ms
Hands
×0.3
24.9
5
300 ms
Thighs
×0.21
17.4
6
375 ms
Lower legs
×0.21
17.4
6
375 ms
Feet
×0.21
17.4
6
375 ms
Base damage 83, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 800 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate800 RPM
Magazine40 + 120
Range200
Damage falloff0.0083
Movement speed−6.4%
Reload animation×1.2
Draw animation×1.25
Chest damage a second421
Damage in one magazine1,262
Knockback0.15
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery25%
Cushion25%
Wood10%
Against other submachine guns
Head damageBetter than 71%
Chest damageBetter than 88%
Fire rateBetter than 29%
Time to kill (chest)Better than 60%
Damage per secondBetter than 69%
MagazineBetter than 53%
RangeBetter than 63%
Damage falloffBetter than 33%
Movement penaltyBetter than 34%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.009
0.0085
0.0096
0.0092
0.016
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.0552
-0.053
-0.06
-0.055
-0.09
Horizontal kick
-0.03
-0.03
-0.035
-0.03
-0.05
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage50
Accuracy95
Rate of fire80
Recoil (lower is better)44
Weight (lower is better)22
The 0–100 bars from the official weapon list. Magazine 40 / 120.