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M12s

SMGItem ShopPermanent

A submachine gun designed by Pietro Beretta Spa, Italia. The M12s packs high accuracy and stability into a light weight design.

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M12s
Head 101.3 kills in one
Chest 24.3 5 to kill
Fire rate 770 rounds a minute
Time to kill 312 ms chest shots, 100 HP
Magazine 40 80 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • Reward cratesDropped in reward crates. One sourceWiki

Item Shop prices in the game files

Permanent42,000 GP

From the client’s item table, where it was listed in 2009. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: Permanent 42,000 GP
  • CrossFire Wiki Item Shop, Reward crates

Damage by hit box

Head: 101.3 damage Neck: 40.5 damage Chest: 24.3 damage Stomach: 29.2 damage Arms: 24.3 damage Hands: 24.3 damage Thighs: 17.0 damage Lower legs: 17.0 damage Feet: 17.0 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 101.3 1 0 ms
Head (edge) Outer head hit box ×1.2 97.2 2 78 ms
Neck ×0.5 40.5 3 156 ms
Chest Collarbones and upper spine ×0.3 24.3 5 312 ms
Stomach Lower spine and pelvis ×0.36 29.2 4 234 ms
Arms ×0.3 24.3 5 312 ms
Hands ×0.3 24.3 5 312 ms
Thighs ×0.21 17.0 6 390 ms
Lower legs ×0.21 17.0 6 390 ms
Feet ×0.21 17.0 6 390 ms

Base damage 81, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 770 RPM. Each hit can vary by ±1.0%.

Handling

  • Fire modeFull auto
  • Fire rate770 RPM 630 when worn out
  • Magazine40 + 80
  • Range200
  • Damage falloff0.004
  • Movement speed−6.4%
  • Reload animation×1.2
  • Draw animation×1.2
  • Chest damage a second312
  • Damage in one magazine972
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Wood25%
  • Pottery25%
  • Cushion25%

Against other submachine guns

  • Head damage Better than 66%
  • Chest damage Better than 59%
  • Fire rate Better than 13%
  • Time to kill (chest) Better than 15%
  • Damage per second Better than 28%
  • Magazine Better than 53%
  • Range Better than 63%
  • Damage falloff Better than 80%
  • Movement penalty Better than 34%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00850.00810.00960.00890.016
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.02-0.019-0.03-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage66
  • Accuracy95
  • Rate of fire64
  • Recoil (lower is better)60
  • Weight (lower is better)43

The 0–100 bars from the official weapon list. Magazine 40 / 80.

Records

  • Item codeC0146
  • Seen in inventories here248 players
  • Game record#276

Other M12s versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.