This M12s, designed by Pietro Beretta Spa, Italy, offers high accuracy and stability in a lightweight design, with colorful butterflies on its sky-blue skin and fluttering visual effects.
Base damage 81, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 770 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeFull auto
Fire rate770 RPM
Magazine40 + 80
Range200
Damage falloff0.004
Movement speed−6.4%
Reload animation×1
Draw animation×1
Chest damage a second312
Damage in one magazine972
Knockback0.15
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery25%
Cushion25%
Against other submachine guns
Head damageBetter than 66%
Chest damageBetter than 59%
Fire rateBetter than 13%
Time to kill (chest)Better than 15%
Damage per secondBetter than 28%
MagazineBetter than 53%
RangeBetter than 63%
Damage falloffBetter than 80%
Movement penaltyBetter than 34%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0085
0.0081
0.0096
0.0089
0.016
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.054
-0.05
-0.07
-0.054
-0.05
Horizontal kick
-0.02
-0.019
-0.03
-0.023
-0.035
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage66
Accuracy95
Rate of fire64
Recoil (lower is better)60
Weight (lower is better)43
The 0–100 bars from the official weapon list. Magazine 40 / 80.