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Kriss Super V-Ares-JHP

SMGZPBlack MarketPermanentAdded Oct 2016

An Advanced Kriss Super V with high destructive power using JHP (Jacketed Hollow Point). This weapon is made with a thermostable alloy called ARES which helped to win the war against zombies.

Kriss Super V-Ares-JHP
Head 114.0 kills in one
Chest 32.2 4 to kill
Fire rate 825 rounds a minute
Time to kill 218 ms chest shots, 100 HP
Magazine 45 90 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 114.0 damage Neck: 87 damage Chest: 32.2 damage Stomach: 32.2 damage Arms: 26.1 damage Hands: 26.1 damage Thighs: 18.3 damage Lower legs: 18.3 damage Feet: 18.3 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.31 114.0 1 0 ms
Head (edge) Outer head hit box ×1.2 104.4 1 0 ms
Neck ×1 87 2 73 ms
Chest Collarbones and upper spine ×0.37 (0.3–) 32.2 4 218 ms
Stomach Lower spine and pelvis ×0.37 32.2 4 218 ms
Arms ×0.3 26.1 4 218 ms
Hands ×0.3 26.1 4 218 ms
Thighs ×0.21 18.3 6 364 ms
Lower legs ×0.21 18.3 6 364 ms
Feet ×0.21 18.3 6 364 ms

Base damage 87, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 825 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate825 RPM
  • Magazine45 + 90
  • Range250
  • Damage falloff0.0057
  • Movement speed−5.5%
  • Reload animation×1.3
  • Draw animation×1.35
  • Chest damage a second442
  • Damage in one magazine1,449
  • Knockback0.2

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Cushion33%
  • Wood10%

Against other submachine guns

  • Head damage Better than 98%
  • Chest damage Better than 99%
  • Fire rate Better than 38%
  • Time to kill (chest) Better than 62%
  • Damage per second Better than 71%
  • Magazine Better than 66%
  • Range Better than 91%
  • Damage falloff Better than 75%
  • Movement penalty Better than 55%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00850.00810.00960.00890.016
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.02-0.019-0.03-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage58
  • Accuracy93
  • Rate of fire82
  • Recoil (lower is better)42
  • Weight (lower is better)20

The 0–100 bars from the official weapon list. Magazine 45 / 90.

Records

  • Item codeC0847
  • Seen in inventories here31 players
  • Part of collectionAres
  • Game record#1235 (matched by name)

Other Kriss Super V versions

All 17

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.