
Kriss Super V-Stormscale
- Head
- 114
- Chest
- 32
- RPM
- 825
A cutting-edge submachine gun developed by TDI. Foldable breechblock V-system installed with 45-caliber, made for low recoil and high accuracy.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.25 | 98.8 | 2 | 75 ms |
| Head (edge) Outer head hit box | ×1.2 | 94.8 | 2 | 75 ms |
| Neck | ×0.3 | 23.7 | 5 | 300 ms |
| Chest Collarbones and upper spine | ×0.3 | 23.7 | 5 | 300 ms |
| Stomach Lower spine and pelvis | ×0.37 | 29.2 | 4 | 225 ms |
| Arms | ×0.3 | 23.7 | 5 | 300 ms |
| Hands | ×0.3 | 23.7 | 5 | 300 ms |
| Thighs | ×0.21 | 16.6 | 7 | 450 ms |
| Lower legs | ×0.21 | 16.6 | 7 | 450 ms |
| Feet | ×0.21 | 16.6 | 7 | 450 ms |
Base damage 79, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 800 RPM. Each hit can vary by ±1.3%.
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0085 | 0.0081 | 0.0096 | 0.0089 | 0.016 |
| Maximum spread | 0.145 | 0.145 | 0.155 | 0.145 | 0.175 |
| Vertical kick | -0.054 | -0.05 | -0.07 | -0.054 | -0.05 |
| Horizontal kick | -0.02 | -0.019 | -0.03 | -0.023 | -0.035 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 35 / 105.












Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.