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Kriss Super V-Marshal

SMGPermanentAdded Jul 2025

A cutting-edge submachine gun developed by TDI. Foldable breechblock V-system installed with 45-caliber, made for low recoil and high accuracy.

Kriss Super V-Marshal
Head 98.8 2 to kill
Chest 23.7 5 to kill
Fire rate 800 rounds a minute
Time to kill 300 ms chest shots, 100 HP
Magazine 35 105 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 98.8 damage Neck: 23.7 damage Chest: 23.7 damage Stomach: 29.2 damage Arms: 23.7 damage Hands: 23.7 damage Thighs: 16.6 damage Lower legs: 16.6 damage Feet: 16.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 98.8 2 75 ms
Head (edge) Outer head hit box ×1.2 94.8 2 75 ms
Neck ×0.3 23.7 5 300 ms
Chest Collarbones and upper spine ×0.3 23.7 5 300 ms
Stomach Lower spine and pelvis ×0.37 29.2 4 225 ms
Arms ×0.3 23.7 5 300 ms
Hands ×0.3 23.7 5 300 ms
Thighs ×0.21 16.6 7 450 ms
Lower legs ×0.21 16.6 7 450 ms
Feet ×0.21 16.6 7 450 ms

Base damage 79, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 800 RPM. Each hit can vary by ±1.3%.

Handling

  • Fire modeFull auto
  • Fire rate800 RPM
  • Magazine35 + 105
  • Range250
  • Damage falloff0.0038
  • Movement speed−6.1%
  • Reload animation×1.05
  • Draw animation×1.1
  • Chest damage a second316
  • Damage in one magazine830
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other submachine guns

  • Head damage Better than 51%
  • Chest damage Better than 44%
  • Fire rate Better than 29%
  • Time to kill (chest) Better than 30%
  • Damage per second Better than 34%
  • Magazine Better than 32%
  • Range Better than 91%
  • Damage falloff Better than 88%
  • Movement penalty Better than 41%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00850.00810.00960.00890.016
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.02-0.019-0.03-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage56
  • Accuracy93
  • Rate of fire80
  • Recoil (lower is better)42
  • Weight (lower is better)22

The 0–100 bars from the official weapon list. Magazine 35 / 105.

Records

  • Item codeC3921
  • Seen in inventories here135 players
  • Game record#6392 (matched by name)

Other Kriss Super V versions

All 17

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.