None of our sources says how this weapon is obtained.
Checked against 3 sources
Z8Games’ weapon listNot sold; no source given
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.25
98.8
2
73 ms
Head (edge) Outer head hit box
×1.2
94.8
2
73 ms
Neck
×0.3
23.7
5
291 ms
Chest Collarbones and upper spine
×0.3
23.7
5
291 ms
Stomach Lower spine and pelvis
×0.37
29.2
4
218 ms
Arms
×0.3
23.7
5
291 ms
Hands
×0.3
23.7
5
291 ms
Thighs
×0.21
16.6
7
437 ms
Lower legs
×0.21
16.6
7
437 ms
Feet
×0.21
16.6
7
437 ms
Base damage 79, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 825 RPM. Each hit can vary by ±1.3%.
Handling
Fire modeFull auto
Fire rate825 RPM 720 when worn out
Magazine40 + 120
Range250
Damage falloff0.0038
Movement speed−5.5%
Reload animation×1.3
Draw animation×1.35
Chest damage a second326
Damage in one magazine948
Knockback0.15
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other submachine guns
Head damageBetter than 51%
Chest damageBetter than 44%
Fire rateBetter than 38%
Time to kill (chest)Better than 37%
Damage per secondBetter than 42%
MagazineBetter than 53%
RangeBetter than 91%
Damage falloffBetter than 88%
Movement penaltyBetter than 55%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0085
0.0081
0.0096
0.0089
0.016
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.054
-0.05
-0.07
-0.054
-0.05
Horizontal kick
-0.02
-0.019
-0.03
-0.023
-0.035
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage56
Accuracy93
Rate of fire82
Recoil (lower is better)42
Weight (lower is better)20
The 0–100 bars from the official weapon list. Magazine 40 / 120.