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SR-2M VERESK

SMGItem ShopTemporary

This powerful Russian-designed SMG is perfect for close-range battles offering excellent accuracy and low weight for ease of mobility.

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SR-2M VERESK
Head 98.8 2 to kill
Chest 23.7 5 to kill
Fire rate 810 rounds a minute
Time to kill 296 ms chest shots, 100 HP
Magazine 35 105 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. One sourcegame files

Item Shop prices in the game files

90 days12,500 ZP
30 days5,500 ZP
7 days2,600 ZP

From the client’s item table, where it was listed in 2011. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: 90 days 12,500 ZP · 30 days 5,500 ZP · 7 days 2,600 ZP
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 98.8 damage Neck: 23.7 damage Chest: 23.7 damage Stomach: 29.2 damage Arms: 23.7 damage Hands: 23.7 damage Thighs: 16.6 damage Lower legs: 16.6 damage Feet: 16.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 98.8 2 74 ms
Head (edge) Outer head hit box ×1.2 94.8 2 74 ms
Neck ×0.3 23.7 5 296 ms
Chest Collarbones and upper spine ×0.3 23.7 5 296 ms
Stomach Lower spine and pelvis ×0.37 29.2 4 222 ms
Arms ×0.3 23.7 5 296 ms
Hands ×0.3 23.7 5 296 ms
Thighs ×0.21 16.6 7 444 ms
Lower legs ×0.21 16.6 7 444 ms
Feet ×0.21 16.6 7 444 ms

Base damage 79, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 810 RPM. Each hit can vary by ±1.3%.

Handling

  • Fire modeFull auto
  • Fire rate810 RPM 660 when worn out
  • Magazine35 + 105
  • Range250
  • Damage falloff0.0038
  • Movement speed−6.1%
  • Reload animation×1.05
  • Draw animation×1.1
  • Chest damage a second320
  • Damage in one magazine830
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other submachine guns

  • Head damage Better than 51%
  • Chest damage Better than 44%
  • Fire rate Better than 36%
  • Time to kill (chest) Better than 36%
  • Damage per second Better than 38%
  • Magazine Better than 32%
  • Range Better than 91%
  • Damage falloff Better than 88%
  • Movement penalty Better than 41%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00850.00810.00960.00890.016
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.02-0.019-0.03-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage56
  • Accuracy93
  • Rate of fire81
  • Recoil (lower is better)42
  • Weight (lower is better)22

The 0–100 bars from the official weapon list. Magazine 35 / 105.

Records

  • Item codeC0241
  • Seen in inventories here0 players
  • Game record#487

Other SR versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.