Base damage 87, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 825 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate825 RPM 720 when worn out
Magazine45 + 90
Range250
Damage falloff0.0057
Movement speed−5.5%
Reload animation×1.3
Draw animation×1.35
Chest damage a second442
Damage in one magazine1,449
Knockback0.2
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Cushion33%
Wood10%
Against other submachine guns
Head damageBetter than 98%
Chest damageBetter than 99%
Fire rateBetter than 38%
Time to kill (chest)Better than 62%
Damage per secondBetter than 71%
MagazineBetter than 66%
RangeBetter than 91%
Damage falloffBetter than 75%
Movement penaltyBetter than 55%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0085
0.0081
0.0096
0.0089
0.016
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.054
-0.05
-0.07
-0.054
-0.05
Horizontal kick
-0.02
-0.019
-0.03
-0.023
-0.035
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage58
Accuracy93
Rate of fire82
Recoil (lower is better)42
Weight (lower is better)20
The 0–100 bars from the official weapon list. Magazine 45 / 90.