
MP5K A4-Halloween
- Head
- 100
- Chest
- 24
- RPM
- 790
The MP5K A4 is easy to carry and can beat enemies down quickly and easily in an emergency situation.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.25 | 100 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 96 | 2 | 76 ms |
| Neck | ×0.5 | 40 | 3 | 152 ms |
| Chest Collarbones and upper spine | ×0.3 | 24 | 5 | 304 ms |
| Stomach Lower spine and pelvis | ×0.36 | 28.8 | 4 | 228 ms |
| Arms | ×0.3 | 24 | 5 | 304 ms |
| Hands | ×0.3 | 24 | 5 | 304 ms |
| Thighs | ×0.21 | 16.8 | 6 | 380 ms |
| Lower legs | ×0.21 | 16.8 | 6 | 380 ms |
| Feet | ×0.21 | 16.8 | 6 | 380 ms |
Base damage 80, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 790 RPM. Each hit can vary by ±1.0%.
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0085 | 0.0081 | 0.0096 | 0.0089 | 0.016 |
| Maximum spread | 0.145 | 0.145 | 0.155 | 0.145 | 0.175 |
| Vertical kick | -0.054 | -0.05 | -0.07 | -0.054 | -0.05 |
| Horizontal kick | -0.02 | -0.019 | -0.03 | -0.023 | -0.035 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 45 / 135.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.